Silent Hunter Online (WWW)
A World War II submarine simulator developed by Blue Byte Software for internet browsers. The player assumes the role of a German captain of U-Boot and completes missions given to him by the fleet command. The missions are frequently based on historical events and take place during historical campaigns such as the Battle of the Atlantic. The gameplay is based on maneuvering the submarine and controlling the weapons installed in it. Despite the fact that most of the time the player will focus on watching various indicators, the periscope allows him to search for enemy units in real time. The main attraction of Silent Hunter Online are the multiplayer battles. A special system is observing the successes and failures of each commander. The game features high quality three-dimensional graphics.
SUPERHOT (Prototype) (WWW)
Action 13 September 2013
SUPERHOT is an unusual FPS developed by Blue Brick studio. Finished in just 7 days, the first version of the game was presented during the 7 Day FPS Challenge in 2013. Gameplay of SUPERHOT consists of eliminating subsequent opponents in sterile rooms and corridors, where time stands still as long as the player doesn't move. The game focuses not on the shooting itself, but rather on achieving the mastery of time control which allows you to dodge bullets while accurately aiming at the heads of your enemies. You start the game with no weapons, but you can find them on enemies’ corpses. Ammunition is limited and even a single shot can kill your avatar, forcing you to restart the game. SUPERHOT features a minimalistic visual style with a palette of colors basically limited to white, dominating the environment, contrasting with red opponents and marks left by the bullets.
Panzer General Online (WWW)
An online strategy game which is a browser-based version of the cult Panzer General series. It was developed by Blue Byte Software. The action takes place during World War II although the production's approach to the subject is far from realistic. In Panzer General Online, we participate in turn-based battles that, even though inspired by historical ones, are quite loosely based on actual events. The game offers both a single player campaign and a multiplayer mode. Combat is turn-based, which is characteristic of the series, and apart from infantry, we can command armored forces, air force, and many other units. The title is enriched with elements of collectible card games — while playing, the players have to collect cards that symbolize units and construct their own decks that are then used in subsequent battles.
Ragnarok Journey (WWW)
RPG 27 March 2017
Ragnarok Journey is a browser MMORPG developed by Gravity Interactive, being heavily inspired by Ragnarok Online. The game takes us to a fantasy world inspired by Norse mythology. We learn the story by doing quests and talking to various NPCs. In terms of gameplay mechanics Ragnarok Journey is a typical MMORPG, where, after we create our character, we explore the game's vast world, do quests, collect items and equipment, and develop our hero. We can level up manually or leave that element to the game's A.I. Combat is an inseparable element of the game. We will face many various opponents against whom we can use range weapons, cold-steel weapons, and magic. We can create our own guilds and do quests with other players.
Kim Kardashian: Hollywood (WWW)
Simulation 06 October 2014
A simple simulator of celebrity’s life developed for mobile platforms and social networking services by the American company Glu Mobile. In the game the player assumes the role of a common saleswoman working in a clothes shop who one day suddenly meets Kim Kardashian. This becomes an opportunity for a great career for her. The future celebrity created by the player can follow one of three alternative routes: an actress, model or fashion designer and the player must take care of all aspects of her celebrity life. In Kim Kardashian: Hollywood one can encounter many more or less famous people with whom one can interact in various ways. As the popularity of the protagonist rises, she must deal with desperate fans and paparazzi. The game uses free-to-play model in which all actions cost a specific number of energy. The energy can be obtained by completing various activities in-game or by paying with real money.
Tribal Wars 2 (WWW)
Strategy 02 September 2014
A browser MMO strategy game and a sequel to the popular production from Inno Games studio. Once again we are taken to a medieval setting, with our task being to build a small village and develop it to a size of a fortified town. This requires us to secure our access to resources and recruit strong army to raid or conquer enemy’s settlements. The core of the gameplay is the idea of players banding themselves into eponymous tribes, making waging war and expanding territory much easier. Game mechanics have remained unchanged, though visuals and user interface have been slightly improved. The developers also made sure to offer new structures to build (hospital, tavern, and monastery) and introduce two types of units. As its predecessor, the game is distributed using a free-to-play model, supported with microtranscations.