Uncharted: Fight for Fortune (PSV)
Logic 04 December 2012
A turn-based card game with action and adventure elements. The tittle was developed with the PlayStation Vita handheld console in mind as a result of cooperation between Bend Studio and Loop Games. In Uncharted: Fight for Fortune, the fun boils down to duels against the artificial intelligence or another player over the Internet. Of course, these battles have a form of a card game, for the purpose of which the players build their own decks. These include three card categories: faction, fate, and artifact cards. The first one includes heroes and villains from the Naughty Dog’s Uncharted series. These characters form the competing teams, and their skills are modified by auxiliary cards. The players play cards in turns, and the battle ends when one side has no health points left. The owners of Uncharted Uncharted: Golden Abyss may transfer the artifacts they’ve gathered and change them into corresponding cards in Uncharted: Fight for Fortune.
Four Sided Fantasy (PSV)
An original game developed by the independent studio, Ludo Land. It combines the elements of a logic game with platformer mechanics. The player takes the control of a young boy who explores an amazing world full of environmental puzzles and seemingly inaccessible places trapping the protagonist. Nonetheless, the land itself is picturesque, covering its secrets under a blanket of quiet and peaceful atmosphere. As it soon turns out, it is an imaginary world where the laws of physics do not apply. Thus, the gameplay consists of solving subsequent puzzles by manipulating the environment - the player can turn it aside for example. The protagonist can jump from one end of the map to the other, which allows him to travel upwards, downwards, leftwards, and rightwards, discovering previously unknown passages. The game features atmospheric two-dimensional graphics and a slightly psychedelic soundtrack.
Hitman GO: Definitive Edition (PSV)
Logic 24 February 2016
A spin-off entry in the popular Hitman franchise, launched in 2000 by Eidos. Hitman GO has been developed for mobile devices and unlike the full-scale games in the series, it combines elements of stealth, turn-based strategy and puzzles. There doesn't feature a storyline, and the gameplay focuses on missions that come down to eliminating certain people according to Agent 47's contract. We play in turns and have to reach a given point in the level unnoticed, and then discreetly eliminate our target while completing various side objectives on the way. The maps are small, and our actions have to be carefully planned to avoid drawing attention. Game is characterized by its unusual visuals; the in-game locations are presented in the form of paper models, with all characters being represented by pawns that resemble board games figurines.
Logic 24 May 2016
An old-school logic game featuring elements of adventure and platformer games. This is the debut of the Triple Eh? studio led by Gareth Noyce. Lumo pays tribute to various games from the 80s and 90s. The gameplay consists of exploring over 400 different chambers, where the player mainly solves puzzles, avoids traps and discovers secrets. The game is played from the classic isometric view, and the player observes only a section of the location they are visiting at a given time - it can be a platform, a room or a corridor suspended in mid-air. It is relatively difficult to make progress in the game. Despite the fact that Lumo makes numerous references to the classics of the genre, it offers modern-day visuals with impressive lighting effects and high-definition textures.
Logic 15 November 2013
A relaxing arcade/logic game developed by an independent studio thatgamecompany. FlOw is somewhat similar in essence to the classic Snake game, popular on old mobile phones. The player’s task is to control a shapeshifting creature in such a way that it eats organisms smaller than itself, increasing its size in the process. The game doesn’t contain any plot, while the main incentive to continue playing is gradual access to new creatures with different abilities. Despite simple rules, the success in the game requires some thought. Some of the encountered enemies have weak points that can be accessed only using certain power-ups, such as temporary invincibility or speed boost. The game is complemented by relaxing music, as well as original visuals – individual organisms are similar to creatures only seen through a microscope.