XCOM: Enemy Unknown Plus (PSV)
Strategy 22 March 2016
An extended version of the turn-based tactic strategy XCOM: Enemy Unknown developed by Firaxis Games, which was a restart of the cult series started by Microprose in 90s. The plot tells a story of the first conflict between humanity and an extraterrestrial civilization. You are in control of a head of the XCOM organization, whose aim is to fend off the invasion of aliens and figure out their technology. The strategy mode allows the player to develop the base, conduct scientific research, and control equipment and weapons production. Once informed of alien activity, you go to missions played out in turn-based system, during which you lead a team of highly-trained soldiers. Your objective is to simply neutralize all enemies on the map. XCOM: Enemy Unknown Plus includes the base version of the game along with released a year later add-on, XCOM: Enemy Within, which introduced new resources, weapons, maps, upgrades, and skills.
Sid Meier's Civilization Revolution 2 Plus (PSV)
Strategy 03 December 2015
A side installment belonging to the legendary series of turn-based strategy games that use the name of Sid Meier as a trademark. While the previous Civilization Revolution was created mainly for the more popular home consoles, Revolution 2 was developed specifically for mobile device and PlayStation Vita owners. Similar to the previous installments, the game casts the player in the role of a leader in control of a civilization of their choice. The player's goal is to achieve global domination. The game begins in ancient times, with the player having little resources and few territories. Over time, the player develops technology, expands towns, recruits armies and obtains new territories - lands conquered have to be governed appropriately as well. Civilization Revolution 2 offers additional units, technologies, buildings, wonders, as well as previously unavailable leaders. What is also new, is the scenario mode, allowing the player to participate in various historical events, such as famous battles. The game offers three-dimensional visuals.
A stylish game developed by Team Colorblind, an independent studio based in Phoenix, AZ. The game combines elements of two seemingly incompatible video game genres – turn-based strategy and brawler. The story is set 20 years before Spanish Conquistadors came to America, and a player is tasked with expanding the Aztec empire, collecting taxes, and handling diverse randomly generated events. As far the game builds on the turn-based strategy convention, a player might have to use force to punish citizens who do not pay their taxes or slaughter everyone infected during an epidemic when all other attempts to cure them have failed. What is worth mentioning, the game is based on broad historical knowledge resulting from developers’ passion, who implemented into the game over 30 Aztec cities and different types of Aztec warriors, all of which makes for a faithful representation of the authentic locations and factual units. Aztez features an original, monochromatic visuals brought to life only by the red color of the blood gushing all over player’s screen.
Plants vs Zombies (PSV)
Strategy 22 February 2012
A game belonging to the popular tower defense genre. It's theme, however, is rather unusual, for the players' task is to protect their household against the attacking hordes of zombies. The game was developed by PopCap Games - a company popular for successful arcade-logic games, such as Peggle Deluxe or Bejeweled. In Plants vs Zombies, the levels are made of paths along which the zombies are coming. The player's task is to secure each of those paths. Interestingly, the player's fortification comprises of various plants and flowers growing outside of their house. Each kind of plant has a unique ability. These include things like production the in-game currency, attacking, slowing down the enemies, or exploding in front of them. Zombies are equally diversified - there are many types of attackers, differing in appearance, equipment, and armor. All the subtleties of gameplay are gradually revealed and explained to the players. The game stands out with its atmosphere of comedy, deprived of serious undertones and tension. This was achieved mainly by colorful visuals and a cheerful soundtrack.
Nobunaga's Ambition: Sphere of Influence - Ascension (PSV)
Strategy 24 March 2016
A turn-based strategy game developed by Koei Tecmo. The action of the title takes place in Japan during the Sengoku era (years 1467-1573). Similarly as in the previous installments of the series, the main part of the game are the story campaigns in which the players can learn about the history of various actual people such as Yukimura Sanada, Masamune Date or Ieyasu Tokugawa. More than two thousand of playable characters appear in Nobunaga's Ambition: Sphere of Influence – Ascension. The story tells about the events that led to the birth of the Tokugawa Shogunate. The gameplay is turn-based and concentrates on managing one’s fief, providing the army with technology, training soldiers, trading with neighbors and waging wars. Naval battles and sieges are a novelty in the series. The player can even start his carrier as a regular officer who climbs the ladder of the military career. The game features high-quality (for the genre’s standards) graphics.
Worms: Revolution Extreme (PSV)
Strategy 08 October 2013
Another installment of the popular strategy game series by Team 17 focusing on warring worms. Contrary to several of its three-dimensional predecessors, Worms: Revolution Extreme offers classical gameplay with action depicted from the side as teams of aggressive worms take their turns in attempt to eradicate the enemy team. The developers provided a rich arsenal of weapons, including firearms, rocket and grenade launchers, the iconic holy hand grenade, and the Super Sheep. These are joined by other tools such as a rope, a parachute, or a blowtorch. Worms: Revolution Extreme introduces new ways of eliminating enemies, such as telekinesis, water pistol, and Boggy-B. What’s more, we can also manipulate and destroy objects in the environment. For the first time in the history of the series, worms have been divided into classes, for instance: scientist, soldier, guard, and scout. Worms: Revolution is powered by a new graphics engine that generates pretty three-dimensional landscapes.
SteamWorld Heist (PSV)
Strategy 07 June 2016
Another game by independent Swedish studio Image & Form, set in the universe of SteamWorld, which combines elements of Steampunk and Western genres. The game is set in the distant future, where a powerful cataclysm forced the remaining inhabitants to flee into space on steam space ships. The player becomes a captain of a group of robo-pirates who are trying to survive in this post-apocalyptic reality by raiding and plundering enemy bases and ships. SteamWorld Heist is a turn-based science-fiction game with movement points system (when a character performs an action they use up movement points). You control a party of antiheroes who use various weapons, gadgets, and special skills. The key to success is to appropriately use the different skills and combine various combat tactics, depending on the situation.
Big Fest (PSV)
Strategy 02 December 2015
A free-to-play music festival simulator from Sony Computer Entertainment, released exclusively for Sony consoles. In Big Fest, the players are given the task of planning and organizing an open-air festival. Our duties include things like deciding on all infrastructural details, e.g. location of the stage and food stalls. We can also decide what music will be played, choosing from a vast group of independent performers available on Jamendo. This is actually important for the bands that will appear on stage, since our festival can be watched and rated by other players, which plays crucial role in promoting each artist. The game’s world is presented in isometric view, with fully three-dimensional objects, employing the diorama effect to great success.
Aegis of Earth: Protonovus Assault (PSV)
Strategy 02 July 2015
An economic strategy game taking place in a post-apocalyptic world, where humanity has locked itself in fortified cities - the only way of surviving the attacks of alien monsters. The game was developed by Acquire, a Japanese studio known from Way of the Samurai, Tenchu, and Shinobido. In Aegis of Earth: Protonovus Assault, the player takes control of his own city, and fights against continuous waves of huge monsters. The cities are composed of a few districts that can be rotated 360 degrees. When the enemy attacks, the players have to manipulate the individual districts in real time so that the right installations can target certain vulnerable types of monsters. At the same time, the game has a complex storyline and a number of heroes that are introduced through cut-scenes stylized as a visual novel. Additionally, the game mixes features of real time strategies, tower defense games, city-building simulators, as well as arcade titles.
Twilight Struggle (PSV)
A digital adaptation of the strategy board game created by American company GMT Games. Twilight Struggle takes place during the Cold War and the player assumes the role of a leader of one of the two empires – USA or USSR. The game is played in turns on a global map. The rivaling sides are playing with cards that trigger events beneficial for one, either, or neither side of the conflict. The cards can be used for things such as strengthening one’s position, at the cost of the opponent, or technological development. At the same time both sides must be careful as escalation of the conflict can lead to a nuclear holocaust. The “What if?” mode is an interesting addition. It allows playing in an alternative reality in which, for example, whole Berlin was conquered by the western nations and the elections in England in 1945 were once again won by Churchill and his conservative party. The base of the gameplay in Twilight Struggle is a rivalry between two players, but there is also a single player mode available, in which one faces artificial intelligence.
Hyperdimension Neptunia: Producing Perfection (PSV)
Strategy 20 June 2013