Hidden Agenda (PS4)
Adventure 24 October 2017
An cooperative adventure detective thriller game developed by Supermassive Games. Hidden Agenda is based on popular movies and TV series of this genre. It tells the story of two female protagonists: a policewoman and a district attorney who are on the track of a serial killer. Up to five players can participate in the game, although it is also possible to play the title alone. All players are using a special phone app called PlayLink. By using the action cards displayed on the smartphone and by playing according to the game’s instructions, the players are influencing the whole plot by deciding the fate of the protagonists and the victims of the killer. The choices of the group determine who will die and who will survive. The title features a large variety of different endings.
Until Dawn (PS4)
Adventure 25 August 2015
A horror adventure game designed specially for PlayStation Move controller. This title was developed by the British studio Supermassive Games who previously created Wonderbook: Walking with Dinosaurs and Start the Party!. The game’s story is inspired of B-class horror films. Horror fans will easily notice numerous references to their favorite film genre when it comes to dialogues and typical plot twists. The game tells a story of a group of teenagers who meet up in a secluded mountain retreat on the death anniversary of their friends in hope to bury those painful memories once and for all. As was to be expected, soon the heroes themselves begin to disappear and die at the hands of an mysterious killer. You have to solve the mystery of the murders and, as the title suggests, survive until dawn. Move controller, which you use for playing, imitates flashlight, knife, shotgun, and many other tools useful for exploration.
Detroit: Become Human (PS4)
Adventure April 2018
An action-adventure game set in a science-fiction world, created by developers from the French studio Quantum Dreams – creators of such games as Fahrenheit, Beyond: Two Souls and the bestselling Heavy Rain. Detroit: Become Human expands on ideas present in the 2012 year’s demo Kara, which depicted a female android developing human emotions. The game takes place in the futuristic version of Detroit, where humanoid robots are a common sight. But the main protagonist – the android Kara – is special, as she is the only one possessing real human feelings. Those emotions are what drives her to learn more about herself and other robots, and if it’s possible – to shape her own future. With the help of players, of course.
Grim Fandango Remastered (PS4)
Adventure 27 January 2015
A remake of a legendary adventure game from Lucas Arts known as one of the best and most original point-and-click adventure games. The new edition was developed by Double Fine Production, a studio led by Tim Schafer, a co-author of the original title. The action of the game takes place in a unique version of the afterlife inspired by noir movies and Mexican folklore. The player assumes control of Manny, a recently deceased who takes over the honorable position of a travel agent with the Department of Death. Dissatisfied with the fact that some of the dead have to embark on a four-year journey to reach the afterlife, our hero receives a lead that turns him onto a huge bribery scandal. Manny has to follow the other souls and reach the afterlife on foot in order to uncover the mystery. Visually, the game maintains the atmosphere and the characteristic animation style seen in the original game.
The Last Guardian (PS4)
Adventure 06 December 2016
Third-person action adventure game created by the ex-members of Team Ico, led by Fumito Ueda. Previously, the studio had made their name known by giving us two of the most original and highest ranking titles ever to be released on PlayStation 2: Shadow of the Colossus and Ico. Their new game retains similar artwork style and equally unique atmosphere. You play as a young boy trying to escape the guards pursuing him. However, it is not him, but a giant, griffin-like creature named Trico, who is the central character in this story. The little protagonist is able to climb, jump, and squeeze through holes between rocks, but in some cases he needs help from the griffin, who can remove larger obstacles or carry the boy into seemingly inaccessible places. The authors put much emphasis on the character's interactions with Trico and the creature’s artificial intelligence, as he has his own individual character and reacts differently depending on the situation.
Black Mirror (PS4)
Adventure 28 November 2017
A reboot of the popular adventure series of a gothic horror style, developed by KING Art Games. The action takes the player to Scotland, 1926, where the hero – David Gordon – conducts an investigation into the circumstances of his father’s suicide. During the adventure, the protagonist discovers details concerning his father, learns about new, unknown-so-far members of his family, and also faces his own nightmares – he is certain that there is a curse on his family, and that eventually he will go insane, just as his predecessors. In Black Mirror, the player travels through depressing locations, chat with NPCs, and solve more or less complicated puzzles – these are similar to those in point-n-click classic adventures. The visions and nightmare hallucinations play crucial roles in the game – once the hero experiences them, he may learn more about his family house’s past. The amazing visuals have faint colours which intensify the gloomy atmosphere.
Dear Esther: Landmark Edition (PS4)
Adventure 20 September 2016
A remake of Dear Esther, a popular narrative exploration game from 2012 that started a whole new genre – the so-called walking simulators. It was developed by the independent studio The Chinese Room. Contrary to the base version of the game that was powered by the Source engine and released only on personal computers, this edition is powered by the Unity technology. This enabled the developers to release their game on PlayStation 4 and Xbox One as well. The new version introduces completely new sounds, including the developers’ commentary that can be played during the game. In Dear Esther: Landmark Edition the player calmly travels through locations (the action is presented in a first-person perspective) and gradually discovers new pieces of the story. The plot is presented in the form of letters to the titular Esther, which are read by a mysterious male voice. Since the game lacks any interactions with the environment, it caused many discussions about whether it is still a video game or simply an interactive experience.
L.A. Noire (PS4)
Adventure 14 November 2017
A noir detective action adventure game developed by the Australian studio Team Bondi in cooperation with the veterans from Rockstar Games. The game invites you into Los Angeles of the 1940’s, a city filled with corruption and drug dealing organizations. You assume the role of Cole Phelps, an ex-soldier who becomes a police officer after the war. The game lets you experience the key moments of Cole’s career, starting from the traffic police all the way through murder and drugs department. Gameplay is mainly about examining crime scenes in search of clues and evidence, as well as interrogating witnesses and suspects. The game also offers multiple action sequences, including pursuits (either on foot or by car), fist fights, and spectacular shootouts. When it comes to graphics, the most noteworthy feature are the realistic face expressions that allow you to judge the reactions of interogatees. The game overflows with a noir atmosphere characteristic of the 1940’ and 50’ movies.
Life is Strange: Before the Storm (PS4)
Adventure 31 August 2017
A prequel to Life is Strange – an episodic adventure game developed by DONTNOD Entertainment. The new title was developed by Deck Nine Games and it enables the player to assume the role of Chloe Price, a character well known from the original game. The story presents how the protagonist met Rachel Amber and how the strong bond between two teenagers was born. It is worth mentioning that Chloe has no special abilities – this means that the choices made during the game cannot be changed. Life is Strange: Before the Storm focuses on gradually revealing pieces of the story and making various decisions that impact the plot. All other aspects of the game, like exploration, interactions with NPC and riddle solving, are secondary to the above mentioned elements. Similarly to the first entry in the series, the game has expressive graphics that features pastel colors.
Night in the Woods (PS4)
Adventure 21 February 2017
A combination of adventure and arcade games, created by an independent developer known as Infinite Ammo. The player assumes the role of Mae - a cat with paranormal abilities. The protagonist quits her studies and returns to her hometown - Possum Springs, in order to have some quality time with her old friends. The place has fallen into decline since the last mine in town was closed, because the inhabitants have been left without work. What is worse however, is that a neighboring forest has apparently kept some dark secret concealed. The plot serves the role of an parallel to human existence, with themes such as death, transience of all things or longing for certain moments from the past elaborated on throughout the story. The player is required to explore (by jumping across platforms mostly) a unique in-game environment, solve simple puzzles connected to it, talk to NPCs, as well as engage in joyful activities, such as playing the guitar or having fun with the in-game friends. What distinguishes Night in the Woods from other titles, are its visuals based on an original art style - those were crafted by Scott Benson. The unique soundtrack on the other hand, was created by Alec Holowka.
Heavy Rain (PS4)
Adventure 01 March 2016
An interactive thriller adventure game developed by studio Quantic Dream (Fahrenheit, Omikron: The Nomad Soul). The player controls several seemingly unrelated characters, each with their own storylines and motivations. How the story develops depends greatly on the decisions made by the player as all plots intertwine until they meet at the game's finale. What’s characteristic for the game is its focus on matters of morality and ethics. The developers took extra care to reflect the various types of human behavior and feelings of the characters in as realistic a way as possible. It can be noticed for example in great facial expressions. The game features high quality graphics with spectacular explosions and realistic weather conditions. It also features a pretty grim vibe that successfully builds an atmosphere of sadness and hopelessness.
Adventure 07 June 2016
An adventure game with strong action and platform game traits. It was developed by Double Fine Productions. The player assumes the role of a boy named Razputin. His dream is to become a member of the titular Psychonauts, a squad that is maintaining peace in the world. After sneaking up into one of the training camps, the protagonist discovers that the cadets are disappearing in an unknown way. Razputin, accompanied by his faithful friends, tries to discover this mystery. In Psychonauts the action is presented by using a third-person perspective. The game features more than a dozen of varied levels – most of them take place inside the human minds. During the game Raz must face various enemies and solve some more or less complicated traps and avoid many dangers. Luckily, the boy is able to jump, swim, climb and even sneak up. He has also paranormal skills like telekinesis, levitation and invisibility. The game features nice looking graphics. Similarly to previous games of this developer, the title is filled with humor.
The Vanishing of Ethan Carter (PS4)
Adventure 15 July 2015
A dark, first-person adventure game developed by The Astronauts - a Polish team led by Adrian Chmielarz, the co-founder of People Can Fly. The player is put in the shoes of Paul Prospero - a detective who has developed certain paranormal abilities. The protagonist tries to solve the mystery behind the vanishing of a young boy. The player traverses an extensive, open world - the game is non-linear and the player is free to explore and look for subsequent clues. The game offers many unique mechanics related to making links between different pieces of the puzzle. Walking around the grim areas of Red Creek Valley, the protagonist makes use of his extraordinary abilities, making contact with the dead, experiencing various visions and visiting alternative realities. Utilizing the Unreal Engine 3, the game stands out with its high-quality visuals supported by technologies allowing to convert photographs of real-existing places into digital pictures.
What Remains of Edith Finch (PS4)
Adventure 25 April 2017
What Remains of Edith Finch is a unique adventure game developed by Giant Sparrow, which focuses on the evanescence of life. The game tells a set of short stories about the fate of the members of a certain American family that has been cursed. The history told in those episodes takes place over a span of one hundred years in Washington state, a place filled with forests and mountains, a location that resembles a little the cult TV show Twin Peaks. In terms of gameplay mechanics, What Remains of Edith Finch is your typical first-person adventure game. The climate and gameplay mechanics change depending on which family member we are currently controlling. What connects every story told in the game is the fact that in each and every one of them our protagonist dies. Another common ground between them is the titular character of Edith, who tries to discover her family's dark secret and find out why she is the only surviving member.
Beyond: Two Souls (PS4)
Adventure 24 November 2015
A thriller movie-inspired action adventure game. The game was developed by French studio Quantic Dream, creators of such hits as Heavy Rain and Fahrenheit. The plot of Beyond: Two Souls shows fifteen years of life of Jodie Holmes (who is modeled after and voice acted by Ellen Page, Oscar nominee). Since birth, the woman was connected to Aiden, an incorporeal creature that ventured into our world. The game is considered an “interactive drama” as it focuses mostly on storytelling, moral choices, and the cinematic experience. The developers from Quantic Dream took care to deliver high-quality, photorealistic graphics, sound effects, and animations created using the motion capture technology.
Sherlock Holmes: The Devil's Daughter (PS4)
Adventure 10 June 2016
The ninth major installment in the action adventure game series developed by Frogwares, dealing with the exploits of the world most famous sleuth. The plot, as per tradition, takes us to the streets of the Victorian-era London, where Sherlock Holmes and his inseparable companion, Dr. Watson, have to solve five all-new crime puzzles, in which they face, among others, dark family secrets and mysterious cults. In terms of gameplay mechanics, Sherlock Holmes: The Devil's Daughter follows the direction set by three previous installments of the series, combining elements typical to adventure games with sequences characteristic of action games. In accordance with modern standards, the game offers also the option to move freely through the streets of London and a non-linear storyline that changes dynamically depending on the player's choices. The game features visuals created for the next-generation consoles, which makes it the most visually impressive installment in the series so far.
The Inpatient (PS4)
Adventure 23 January 2018
First-person perspective horror game designed for virtual reality headsets and a prequel to the other work of Supermassive Games studio, Until Dawn. We play as patient of Blackwood Pines Sanatorium mental hospital, 60 years before events of the previous game. Protagonist is tormented by nightmares and can’t remember how he got here. He must unveil the grim mystery of this place, but the fact he keeps getting injected with all sorts of medicaments that cause him to get experience visions. The Inpatient lets us experience horrifying scenes, explore dark locations and interact with characters we meet. There are also decisions to make during crucial moments of the story that affect how it develops. The Inpatient focuses on immersion, using FPP view and letting us choose dialogue options by reading aloud one of a few available on the screen.
Life is Strange (PS4)
Adventure 30 January 2015
An episodic adventure game created by the developers of Remember Me, a French studio DONTNOD. The game bears a resemblance to Telltale Games titles. Its protagonist is a 12th grade student named Max Caulfield, who returns to her home town in Oregon after years of absence. Together with her old friend she tries to solve the mysterious disappearance of her schoolmate, which prompts a series of strange events. The story is the essential part for the game, whereas gameplay mechanics are based on the well-proven formula employed by Telltale, which combines free exploration and difficult choices with non-obvious consequences. An interesting addition to the gameplay is the fact that Max possesses the power to manipulate time, allowing you to experience another version of events without having to restart an entire episode. On the technical side, the game is well-designed and well-executed, featuring expressive, slightly cartoonish graphics.
Syberia 3 (PS4)
Adventure 20 April 2017
A sequel to a popular adventure game series created by the Belgian comic artist Benoit Sokal and Microids Studio, released over a decade after the second part. The story focuses on adventures of Kate Walker, a young lawyer, whose profession, in-born curiosity, and adventurousness get her entangled in a new mystery. Throughout the game, featuring classic point-and-click mechanics, you meet a whole menagerie of characters known from the previous installments in the series, as well as a cast of new heroes, including Still Life's protagonist and an FBI agent Victoria McPherson. Despite of using full 3D graphics that replaced hand drawn backgrounds, the game features the characteristic artwork style consistent with previous games.
Robinson: The Journey (PS4)
Adventure 08 November 2016
A first-person adventure game focused on exploration. The game was developed by the German team at Crytek (famous for the best-selling Crysis series) and designed to support virtual reality technology. The story is set on an unknown distant planet combining tropical flora with prehistoric fauna embodied by powerful dinosaurs. The surface of the planet is littered with remnants of technologically advanced but now extinct civilization. The player takes control of a small boy, the sole survivor of a spaceship crash. He has to explore the mysterious land through his adventures and interactions with the environment. The game stands out with the latest generation of CryEngine ensuring high-quality visuals that put this game ahead of the majority of games supporting VR goggles.
Adventure 22 September 2016
An adventure game created by an independent studio Variable State. The player assumes the role of a rookie FBI agent, who receives a task of investigating the case of a young boy’s disappearance. The plot is filled with supernatural elements, and science-fiction motifs. The plot of Virginia is completely linear, so the players can focus on experiencing the story. The action is seen from a first-person perspective, while the gameplay mechanics and the way of presenting subsequent events take full advantage of movie narration techniques – there are plenty of varied shots, visible camera work and a movie-like montage. What’s even more interesting, and practically unprecedented in other narrative-heavy games, all information is relayed through picture and sound – there are no dialogues. All conversations end when our character is nearby. The eerie atmosphere is also achieved through an original visual style, in which the simplified face models allow for suggestive relay of emotions, while the red-yellowish, autumn palette brings out the sleepy atmosphere of the area. Story wise and stylistically, the game was visibly inspired by Twin Peaks, a cult-classic TV series.