A turn-based strategy set in the Victorian age, created by an independent developer, Tim Conkling. It takes us to a somewhat grotesque version of a British town, based on Charles Dickens’ descriptions, with us playing as a leader of the local thieves’ guild, whose task is to develop his organization and fill its vaults with gold. To achieve this, we must recruit new members to our gang, train them and send on missions like stick-ups, mugging, and assassinations. Infiltrating banks, factories, and other influential institutions is crucial to our success, in addition to building useful structures and researching new technologies – all of this without going broke of course. Antihero offers a huge freedom at expanding our criminal empire. Depending on our preferences, we can concentrate on more discreet activities or turn our organization into a full-fledged assassin’s guild.
Scarlett Mysteries: Cursed Child (AND)
Adventure 13 July 2017
Co-developed by World-Loom and Artifex Mundi, another casual hidden object puzzle adventure. Scarlett Mysteries: Cursed Child tells a story of the titular heroine who had supernatural powers since childhood, therefore her father put her in an orphanage ran by nuns. After many years, by mistake, she receives a letter addressed to her father. She decides to find him and learn the truth about her abilities. The trace leads her to the residence of Baron Steamayer, which hides many dark secrets. During gameplay, you visit over 30 locations, chat with NPCs, and collect items necessary for solving diverse puzzles. Elements typical for adventure titles are complemented with a set of minigames.
El Hijo (AND)
A stealth game set in a spaghetti western setting, developed by Honig studio. It takes place in an alternative version of The Wild West, based on Sergio Leone’s movies. The protagonist – the titular El Hijo – looks for his missing father, traversing places filled with dangers: from an orphanage he was raised in, through a desert full of monster, and up to a town ruled by merciless gunslingers. Due to the fact that the boy has no chance of defeating any of those threats, the gameplay is based on hiding behind objects and sneaking behind opponents’ backs. El Hijo’s interface helps with that, constantly showing the enemy range and field of sight. There is also a wide variety of items and gadgets to use. El Hijo uses characteristic, good-looking visuals based on cartoon style, with simple shapes and contrasts.