Resident Evil 4: Mobile Edition (AND)
Adventure 24 April 2013
The fourth major installment of the cult series of survival horrors created by Capcom. In the game the player assumes the role of ex-cop Leon S. Kennedy, a character well known from the second entry in the franchise. As a special agent responsible for protecting the presidential family, he goes to Europe in order to find the missing daughter of the US president. The trail leads to a small village in Spain. The village is controlled by a mysterious sect and the citizens are infected with a virus which causes mutations. During the game one will face hordes of zombies as well as more demanding bosses, such as giant monsters or the powerful leader of the sect, Osmund Saddler. Resident Evil 4 retains the dark feel of the previous installments and the game contains puzzles, but gameplay mechanics were greatly changed and the new engine allowed the developers to create faster and more dynamic action sequences. The game also contains many quick-time events.
Dead Space (2011) (AND)
Action 16 December 2011
IronMonkey’s mobile rendition of the 2008’s science-fiction survival horror game, Dead Space. The title is not a simple conversion, though; it tells an entirely new story that takes place 3 years after the events of the original, on the very same space station the action of Dead Space 2 took place. In the game, we assume the role of an engineer nicknamed Vandal who acts on behalf of the dangerous Unitologist sect who believe the appearance of the Necromorph is a part of a divine plan of annihilating the humanity. When the protagonist realizes the danger she has caused, she begins a race against time to prevent the epidemic from spreading throughout the entire base. As far as gameplay and atmosphere are concerned, the mobile version of Dead Space does not deviate significantly from the original, introducing only the crucial changes stemming from the properties of handheld devices.
RPG 25 February 2015
A post-apocalyptic RPG with roguelike elements, created by Russian studio Mandragora. The game starts off shortly after the World War III wiped out almost the entire human race. You play as a survivor residing on the top, 100th floor of a luxury hotel. Your task is to fight your way downs through hordes of mutants. The game features several different characters to choose from. The inside of the hotel is generated randomly. The gameplay combines elements of survival with action sequences, in which you fight against mutants. As you play, you have to constantly keep an eye out for water and food, as well as upgrades for your ‘base’ – the aforementioned top floor apartment. In addition, the game features a crafting system, letting you construct new items and upgrade your gear.
Doom 3: BFG Edition (AND)
Action 04 June 2015
A remastered edition of the third installment in a series of classic first-person shooters developed by id Software. This edition was created for both PCs and the seventh generation of consoles, on the occasion of the tenth anniversary of the original game's release. The player takes on the role of a commando sent to a secret research facility located on Mars in order to close an interdimensional portal opened as a result of an accident. The bad news is that various infernal beasts have already managed to make their way through that portal. BFG Edition offers all the contents of the original game, the Resurrection of Evil expansion and a completely new episode consisting of seven levels and called The Lost Mission. Doom 3: BFG Edition features improved visuals with upgraded texture quality and supports both the stereoscopic 3D and 5.1 surround sound technologies. Having console players in mind, the creators rebuilt both the controls and the system of checkpoints. Additionally, Doom 3: BFG Edition contains both the 1993's Doom and 1994's Doom II.
Vampire The Masquerade: We Eat Blood (AND)
Adventure 16 February 2017
A narrative adventure game from White Wolf Entertainment’s team, based on the popular tabletop game Vampire The Masquerade. It takes place in alternative reality, known as World of Darkness, where many supernatural beings live besides humans. We play as a young vampire, who only recently started to feel the great hunger and noticed changes in his body. Players will help him cope with this new reality and discover the truth about the supernatural world that surrounds him. Vampire The Masquerade: We Eat Blood focuses on story and the decisions that affect it. What’s unusual is that the game’s interface looks like an operating system of a modern smartphone, through which we discover new plot threads or contact other characters.
Five Nights At Freddy's: Sister Location (AND)
Adventure 22 December 2016
Another installment in a series of popular horror games created by Scott Cawthon. The game can be considered either a spin-off or simply the next installment in the Five Nights at Freddy's series. As it was mentioned already in the third installment, Freddy Fazbear's Pizza was not the only place occupied by murderous animatronics. In Sister Location, the players is taken to a completely new restaurant, where they are once again required to survive the five titular nights when encountering toys hungry for the protagonist's life. In terms of the mechanics, the game combines successful elements of the predecessors (observation of the building through a camera network for instance) with novelties introduced in the fourth installment, such as being able to move around or greater variety of actions the player can take.
Mental Hospital III (AND)
Action 30 November 2014
The third installment in the mobile survival-horror game series developed by Ukrainian studio AGaming+. The player assumes the role of a journalist who is hired to record an assault of Special Forces on a mental hospital where terrifying experiments take place. He reaches the destination late and finds the mutilated bodies of the soldiers and the corridors filled with mutants who used to be humans. His task is to survive and learn the dark truth about the hospital and the experiments that took place there. In Mental Hospital III the action is shown from first-person perspective and the controls are similar as in classic first-person shooters. However, the protagonist has no defensive capabilities, so he cannot fight the monsters and must sneak past them instead. In order to survive, one must learn the movement routes of the enemies, sneak up behind them and use the surroundings to hide from mutants.
Five Nights at Freddy's (AND)
Adventure 26 August 2014
An original horror game created by Scott Cawthon, an independent gamemaker. The player assumes the role of a watchman who takes up a seasonal job at Freddy Fazbear's Pizza. What is important about the restaurant, is that mechanical mascots are its main attraction. A seemingly easy job turns into a true nightmare during the very first night, when the protagonist discovers that the sympathetic animatronics come to life after dark and display a hostile attitude towards humans. Trapped in a cramped watch room, the protagonist has to avoid contact with murderous robots during five subsequent nights. The task is not easy, because using various devices, such as lighting and monitoring systems, as well as locking the door drains the power supply, which has to be appropriately managed throughout the entire night. Despite its simplistic mechanics, Five Nights at Freddy's provides a good dose of anxiety and is capable of frightening the player with ease.
Fran Bow (AND)
Adventure 15 February 2016
A two-dimensional point ‘n’ click adventure game that tells a terrifying story of a young girl that suffers from serious mental disorders. Fran Bow is the debut project of the two-people studio Killmonday Games and was funded thanks to a crowdfunding campaign at Indiegogo. In the game, we assume the role of the eponymous Fran who witnesses the brutal murder of her own parents. The traumatized girl is taken to a grim mental hospital and her task is to escape the place as well as to find her beloved cat named Mr Midnight. As befits a true adventure game, Fran Bow is focused on exploration, conversations with encountered characters, and solving logic puzzles. To beat the last listed element, we will have to use medications in an appropriate, balanced manner. On one hand, they trigger horrifying visions in the protagonist’s mind, but on the other, they open her eyes to important clues that can help us push the story forward. The game is characterized by hand-drawn two-dimensional graphics that somewhat resemble the early productions of Tim Burton. The atmospheric soundtrack harmonizes with the heavy atmosphere of the plot.
Mental Hospital IV (AND)
Action 21 February 2016
The fourth installment in the series of mobile survival horrors developed by AGaming+ studio. All entries in the series are connected by the eponymous mental institution. Mental Hospital IV continues the story presented in the previous game, but knowledge of the events that occurred there isn’t required. In the game the player once again assumes the role of the journalist known from Mental Hospital III who is trying to solve the riddle of the mysterious events that took place in the Saint Peter’s hospital. He goes to an equally dark place, the Saint Maria’s Orphanage, where he intends to meet with an anonymous informant. The gameplay mechanics haven’t changed greatly in comparison to previous installment of the series. The player is tasked with exploring locations and avoiding contact with enemies. The protagonist is not able to fight the enemies, when he is noticed by them he can only escape. In comparison to previous installments in the series, adventure aspects of the game were greatly improved and enriched with simple puzzles.
Five Nights at Freddy's 2 (AND)
Adventure 12 November 2014
Five Nights at Freddy's 2 provides a continuation to an unusual game created by Scott Cawthon and awarded a series of prizes - it was considered the most original horror title of 2014. In this second installment, the player takes on the role of a new watchman working at Freddy Fazbear's Pizza. Despite the warnings received from his predecessor, he decided to give it a try and stay at the restaurant overnight. Although the entire building was rebuilt and the famous animatronics were gifted with completely new software along with a face recognition system, the robots are still hungry for human lives after dark. Surviving five subsequent nights at the restaurant turns out to be quite a challenge. In terms of the mechanics, the second installment is based on a slightly modified gameplay formula of the original game. Instead of being in charge of a lighting system, the protagonist is equipped with only a flashlight. The watch room has one entrance only now, but without a door. Thus the only way to avoid getting killed by the animatronics here is to put on a special mask which fools the face recognition systems of the robots.
Mage the Ascension: Refuge (AND)
Adventure 16 February 2017
An adventure storytelling game for mobile devices, created by White Wolf Entertainment and Swedish novelist Karin Tidbeck. Mage the Ascension: Refuge is based on a tabletop role-playing game. The production takes place in today's Sweden, and you play as a woman, who recently learned that she's a mage and gradually discovers her powers, which allow her to shape reality. Unfortunately, enemy factions want to use her powers to conquer the magical society. There are no arcade sequences in the game, which focuses on the plot, shown via text with occasional pictures, and on conversing and making decisions, which affect the story. To succeed, you need to achieve balance between your desire for power and the risk of the so-called Paradox.
Dark Fear (AND)
Adventure 13 November 2015
A production combining elements of horror, adventure, and role-playing games developed by the independent studio Arif Games. The player assumes the role of a nameless amnesiac who appeared in a dark, medieval-like land. Our goal is not only to learn his identity but also to solve the mystery surrounding our mysterious presence in the unknown land. Basically, the gameplay in Dark Fear focuses on exploration and solving various environmental puzzles as well as talking to non-player characters that can help us in our dark adventure. The production is enriched by a character development system and a survival aspect — we need to hunt to obtain food. What ending we will experience is largely dependent on our decisions. The pixel-art graphics, inspired by the games of the 80s, complement the gameplay.
Five Nights at Freddy's 4 (AND)
Adventure 28 July 2015
The fourth and final installment of the independent horror game series by Scott Cawthon. In Five Nights at Freddy’s 4, we have to face the murderous animatronic toys yet again. Compared to its predecessors, the title's gameplay formula has been changed. While plying, we do not assume the role of a security guard anymore, but a small child that has to survive the five eponymous nights in his own home which is overrun by bloodthirsty toys. We cannot track their movements by a monitoring system and have to check out each of the five available locations (two parts of a kid's bedroom, cabinet, and left and right hall) on our own. For the first time in history of the series, we can run, peek through the door, look into the cabinet, and turn around. Our only weapon is the flashlight that lets us scare the animatronics away.
Five Nights at Freddy's 3 (AND)
Adventure 08 March 2015
The third installment of the very popular horror developed by Scott Cawthon. The action of the game takes place in the titular restaurant which is overrun by deadly animatronics. When the memory of the tragic events that occurred in previous installments of the series becomes almost forgotten, the pizzeria that was closed for thirty years becomes renovated. The new owner intends to use the deadly past of the place as a marketing trick which will attract many customers. A new mechanic toy is a very important part of the decorations – there is only one, but it is stronger and scarier than its predecessors. The gameplay is based on similar principles as the previous installments of the series. The player assumes the role of a night watchman who must survive five nights in this dangerous place. Simple gameplay mechanics are only the tools used for telling an intriguing story which the player will reveal as he progresses in the game. The plot forces the player to repeat the game many times in order to discover all hints related to the story.
From Beneath (AND)
Action June 2018
A third-person perspective survival horror inspired by console productions of this genre. The action of From Beneath takes place in a town called Cedar Heights, which mysteriously turns into a living hell. The campaign tells a story of seven independent characters who have to fight for their survival. Mechanically, From Beneath is an action-adventure game with the camera hanging behind the character’s back. Each hero is different, but none of them was born a warrior. Therefore, battles pose a significant challenge and each bullet is precious. Usually, it is best to simply sneak behind enemies’ backs, stay in the shadows, and distract opponents in numerous ways. Gameplay is complemented by logic puzzles. The narration depends on the hero you are in control of – the title does not allow switching between the characters. From Beneath offers large locations, decent 3D visuals, and a professional voiceover.
Bulb Boy (AND)
Adventure 06 October 2016
Developed by an independent Polish studio Bulbware, an adventure game with survival horror elements. The action of Bulb Boy kicks off when GRANDPArafin and Mothdog disappear from the hero’s hometown. As an admirable child, you decide to find them. The game employs a classic point’n’click mechanics. The journey takes us to various locations in which we solve puzzles with the use of various items. Additionally, the hero possesses some special abilities - his head glows and thus lights up dark spaces. Moreover, it emits warmth and can shock enemies with electric charges. Fights primarily consist in racking your brains and outsmarting enemies. Bulb Boy features 2D graphics that utilize various shades of green, which contributes to the game’s unique style.