Need for Speed: Most Wanted (iOS)
Racing 30 October 2012
A new installment in the legendary racing series. As the title suggests, the game refers to one of the most well-received parts of the series - the original 2005's Need for Speed: Most Wanted. The game was developed by Criterion Games, a company well-know for the Burnout series. The remake resembles the original game when it comes to dynamic police chases and the so-called Blacklist, where the player challenges other most wanted drivers for races and climbs up their ranks. This time the developer put emphasis on the game's open-world environment, and the opportunity to explore it freely. The player can freely roam the streets of Fairhaven and switch between the vehicles they previously managed to acquire. Participation in subsequent races unlocks upgrades and modifications for each car. In doing so, the player earns prestige points as well, which allows them to challenge subsequent Blacklist drivers. What is typical of the series, the game offers an arcade driving system that features spectacular collisions.
Need for Speed: No Limits (iOS)
Racing 30 September 2015
A spin-off to the bestselling racing game series, Need for Speed. The game was developed by Firemonkeys - an Australian studio cooperating with Electronic Arts. It was created exclusively for mobile devices. Ken Block, a popular racing driver formerly associated mainly with the DiRT series, took part in the production of the game as well. The story pays tribute to one of the franchise's most iconic installments, Need for Speed: Underground, focusing entirely on illegal street races. The player is taken to the fictional city of Blackridge, controlled by five street-level gangs. The player's task is to defeat subsequent opponents in a series of racing challenges, which come in several variants. As usual, the players receive a massive number of licensed cars - divided into five classes here, each having their own garage, performance and visual upgrade counterparts. Although the game is free-to-play, the player's car runs out of fuel relatively fast, which is the main limitation the game brings.
GRID: Autosport (iOS)
Racing 27 November 2017
Another installment in a popular series of racing games developed by Codemasters. In contrast to DiRT - the other flagship franchise of the British developer, GRID: Autosport continues the tradition established by the TOCA Touring Car Championship and TOCA Race Driver series, that is, racing on asphalt tracks. The player assumes the role of a professional driver who competes against other racers, but he also has to care about his team members and stick to sponsorship contracts. This new installment offers 22 different tracks and over a hundred customizable cars, including both production models as well a unique prototypes - all of these account for an impressive number. The game offers improved visuals and a cockpit view, which is an element that GRID 2 was deprived of. A large emphasis was placed on the multiplayer aspects of the game, for the players are allowed to create online racing clubs, as well as to participate in subsequent, regularly appearing challenges.
Need for Speed: Undercover (iOS)
Racing 27 April 2009
After the slightly more realistic ProStreet, in which the players raced on professional racing circuits, the popular Need for Speed series returns to city streets with a traditional, arcade installment. Developed by a Canadian EA branch, Undercover puts a special emphasis on the storyline. As an undercover cop, the player has to infiltrate the ranks of a racing gang. To do so, they have to prove their worth in a series of driving challenges, including regular races, time trials, highway battles and outruns. As usual, the players receive a massive number of licensed cars which can be modified both visually, and in terms of their performance. The game's improved visuals and excitable soundtrack are complemented by cinematic cutscenes featuring mainly Maggie Q (Mission: Impossible III) and Christina Milian - a singer.
Need For Speed: Hot Pursuit (iOS)
Racing 16 November 2010
Another installment in one of the most popular racing game series, developed since 1995 by Electronic Arts. Criterion Games, a team popular mainly for the Burnout console series, was entrusted with the task of creating this installment. The title of the game refers to the two earlier installments that featured police pursuits, released in 1998 and 2002 respectively. In the game, the player can pick their side and play either as a cop or a racer. A set of gadgets was introduced into the gameplay, emphasizing the arcade nature of the series. Cops can deploy spike strips and set up road blocks, while the racers can use things like radar jammers. As usual, the game features dozens of licensed cars and a soundtrack including numerous popular songs. The Autolog system is a completely new feature, the role of which is to organize a network of players allowing them to compete against each other.
Need for Speed Shift (iOS)
Racing 18 December 2009
Another installment in the Need for Speed racing game series. This time, the game brings an unexpected twist, for a typically arcade series turns towards realism. The new developer, by the name of Slightly Mad Studios, created new driving physics that focus on simulation rather than arcade gameplay. Similar to 2007's ProStreet, races take place on closed racing circuits. The player can participate in the entire season of races, taking place both on fictional and real circuits. The game offers a wide set of licensed cars, bringing the interior view back to the series. As a result, the experience is intensified and the realism is felt. The visuals were improved as usual, but apart from that, new collision and damages models were implemented and the AI algorithms were improved. Opponents behave more aggressively behind the wheel - they experiment with different methods of passing other drivers.
Racing July 2018
An arcade top-down racing game. Eat My Dust! was developed by Immobile Games studio (Hopping Penguin and Master Archer 3D) for mobile platforms. The title is a typical example of the genre, featuring a light tone and vector graphics. The players can use several vehicles that are unlocked as they progress in the game. The tracks on which the races take place all feature desert scenery. Despite the fact of being short, they are filled with various ramps, traps, and destructible objects that make the races more interesting. The developers made sure that their game has simple, intuitive controls – the game uses automatic acceleration and auto-regenerating boost. The player must focus only on controlling the vehicle. Eat My Dust! offers both single- and multiplayer. The first mode offers many races against AI as part of the campaign, and time trials. As for the multiplayer mode, up to four players can play simultaneously.
Motorsport Manager (iOS)
Racing 21 August 2014
A sports manager game in which we lead a racing team and try to win a fictional version of Formula 1. The economic system is the basis of the game – if we want to achieve success we have to manage our budget well and maintain balance between income and expenses. During the game we can hire new drivers and technicians, research new technologies and upgrades for our race cars as well as find optimal settings for the cars and create schemes for pit-stops. During the races we can set a general tactic and make various decisions, e.g. changing tires during a heavy rain – on one hand our driver can lose precious seconds but on the other hand driving with the old tires can increases the danger of accident drastically. Realism (we don't get any bonuses or special abilities) and superb graphics work in favor of the game created by Playsport Games.
Shift 2: Unleashed (iOS)
Racing 04 August 2011
A sequel to 2009's Need for Speed: Shift, the more realistic spin-off of the arcade racing series. Both games were developed by Slightly Mad Studios. Shift 2: Unleashed brings few changes to the gameplay mechanics of its predecessor. The game utilizes the same driving physics, combining simulation elements with the simplicity of arcade racing. The highly-praised driver seat view is back, allowing the players to experience collisions or shaking to their fullest. Apart from a new set of tracks and licensed cars brought by the game, the player can now also race at night. The graphics, lighting and camera work were all improved. Similar to Hot Pursuit, the game features the Autolog system, containing plenty of rankings and statistics, but also allowing us to play in online multiplayer mode.
CSR Racing 2 (iOS)
Racing 29 June 2016
A free-to-play racing game for mobile devices, utilizing microtransactions. CSR Racing was developed by NaturalMotion, known also for the game's predecessor, as well as e.g. Backbreaker or Dawn of Titans. CSR Racing 2 focuses on drag races, taking place on short sections of the road and where the goal is to reach the highest speed possible, which requires you to appropriately manage your acceleration and properly us your gearbox. You can drive over fifty licensed cars in the game, bearing such brand names as Ferrari, McLaren, Bugatti, Lamborghini, Pagani or Koenigsegg, and each of them requires a slightly different driving technique. Initially, only a few of them are available, while the rest is unlocked as you progress. In addition, CSR Racing 2 features many tuning options—you can change specific car parts, adjust the tire pressure, add boosters, and even exchange spare cars for more parts. The game also features a story campaign single-player mode and an expansive multiplayer mode.
Horizon Chase (iOS)
Racing 21 August 2015
A racing game for mobile devices, developed by Aquiris Game Studio and inspired by the 16-bit classics of the genre such as the Lotus series, Outrun, and Top Gear. In Horizon Chase, the action is observed from a camera placed behind the car, and our task is to complete subsequent tracks as quickly as possible. We have several vehicles of various performance at our disposal. With them, we race on deserts, city outskirts, and motorways. The driving model is purely arcade, while the gameplay is very fast-paced. Visually, the developers combined the camera behavior and track design from classical two-dimensional racing games with fully three-dimensional objects in the form of angular, slightly textured models. The final result presents itself quite curiously — it blends modernity with clear references to the classics. The game features a soundtrack created by Barry Leitch who composed music for the several aforementioned productions.
RISE: Race The Future (iOS)
A racing game taking place in a futuristic world. The players control lightning-fast, cutting-edge vehicles. The title is the first multi-platform project from VD-dev, a seasoned French studio, known for games for Nintendo portable consoles. RISE: Race The Future employs a driving model inspired by the classic Sega Rally series, highly arcade in nature, and focuses on mastering drift techniques. Additional flavor is retained by the fact that the cars used in the races are equipped with a unique type of tires, which allows them to cross any surface (water, for example). Aside from the multiplayer mode, and a classic arcade mode, the game offers a story campaign for a single player, which takes us to a fictional world of futuristic racing, outlining the history, beginnings, and the purpose of organizing the races in which we participate.