Five Nights at Freddy's 2 (iOS)
Adventure 20 November 2014
Five Nights at Freddy's 2 provides a continuation to an unusual game created by Scott Cawthon and awarded a series of prizes - it was considered the most original horror title of 2014. In this second installment, the player takes on the role of a new watchman working at Freddy Fazbear's Pizza. Despite the warnings received from his predecessor, he decided to give it a try and stay at the restaurant overnight. Although the entire building was rebuilt and the famous animatronics were gifted with completely new software along with a face recognition system, the robots are still hungry for human lives after dark. Surviving five subsequent nights at the restaurant turns out to be quite a challenge. In terms of the mechanics, the second installment is based on a slightly modified gameplay formula of the original game. Instead of being in charge of a lighting system, the protagonist is equipped with only a flashlight. The watch room has one entrance only now, but without a door. Thus the only way to avoid getting killed by the animatronics here is to put on a special mask which fools the face recognition systems of the robots.
Five Nights at Freddy's 4 (iOS)
Adventure 04 August 2015
The fourth and final installment of the independent horror game series by Scott Cawthon. In Five Nights at Freddy’s 4, we have to face the murderous animatronic toys yet again. Compared to its predecessors, the title's gameplay formula has been changed. While plying, we do not assume the role of a security guard anymore, but a small child that has to survive the five eponymous nights in his own home which is overrun by bloodthirsty toys. We cannot track their movements by a monitoring system and have to check out each of the five available locations (two parts of a kid's bedroom, cabinet, and left and right hall) on our own. For the first time in history of the series, we can run, peek through the door, look into the cabinet, and turn around. Our only weapon is the flashlight that lets us scare the animatronics away.
Mental Hospital IV (iOS)
Action 29 February 2016
The fourth installment in the series of mobile survival horrors developed by AGaming+ studio. All entries in the series are connected by the eponymous mental institution. Mental Hospital IV continues the story presented in the previous game, but knowledge of the events that occurred there isn’t required. In the game the player once again assumes the role of the journalist known from Mental Hospital III who is trying to solve the riddle of the mysterious events that took place in the Saint Peter’s hospital. He goes to an equally dark place, the Saint Maria’s Orphanage, where he intends to meet with an anonymous informant. The gameplay mechanics haven’t changed greatly in comparison to previous installment of the series. The player is tasked with exploring locations and avoiding contact with enemies. The protagonist is not able to fight the enemies, when he is noticed by them he can only escape. In comparison to previous installments in the series, adventure aspects of the game were greatly improved and enriched with simple puzzles.
Sons of Uruzime (iOS)
Adventure 13 May 2015
An adventure gamebook with RPG elements for mobile devices. Sons of Uruzime was inspired by stories by Howard Philips Lovecraft and utilizes many motives from the Cthulhu Mythos. You play as a University of Miskatonic professor, who receives a letter from a missing student. The student warns the professor against a dark cult involving much of the university's staff. The story is shown mostly via text with occasional pictures. You often have to make decisions by choosing one of several available actions, which affect the plot. The game gives you much freedom in shaping the story and to discover all of its elements, you'll have to complete it several times. At the same time, the productions features strong RPG elements. You characters has a range of characteristics and abilities, which are used when calculating the probability of success of your actions.
Dark Fear (iOS)
Adventure 13 November 2015
A production combining elements of horror, adventure, and role-playing games developed by the independent studio Arif Games. The player assumes the role of a nameless amnesiac who appeared in a dark, medieval-like land. Our goal is not only to learn his identity but also to solve the mystery surrounding our mysterious presence in the unknown land. Basically, the gameplay in Dark Fear focuses on exploration and solving various environmental puzzles as well as talking to non-player characters that can help us in our dark adventure. The production is enriched by a character development system and a survival aspect — we need to hunt to obtain food. What ending we will experience is largely dependent on our decisions. The pixel-art graphics, inspired by the games of the 80s, complement the gameplay.
Kingsport Festival (iOS)
Strategy 31 January 2015
A mobile adaptation of a tabletop board game. It was inspired by the story titled “Festival” by Howard Philips Lovecraft, one of the first entries in the so-called Cthulhu Mythos. The game is set in the port city of Kingsport, where a mysterious ritual, which summons cosmic horrors, takes place once in every hundred years. You play as the cult leaders overseeing the ritual. Their task is to collect spells and artifacts that allows them to conquer the port and defeat their enemies. During the game, they also use old books that allow them to cast dangerous spells and conjure comic horrors, which provide them magical gifts. The presence of those entities, however, can cause madness, so you have to use their support sparingly. At the same time, you need to be wary of law enforcement officers, who want to capture the cultists before they plunge the city into chaos.
Mental Hospital III (iOS)
Action 09 December 2014
The third installment in the mobile survival-horror game series developed by Ukrainian studio AGaming+. The player assumes the role of a journalist who is hired to record an assault of Special Forces on a mental hospital where terrifying experiments take place. He reaches the destination late and finds the mutilated bodies of the soldiers and the corridors filled with mutants who used to be humans. His task is to survive and learn the dark truth about the hospital and the experiments that took place there. In Mental Hospital III the action is shown from first-person perspective and the controls are similar as in classic first-person shooters. However, the protagonist has no defensive capabilities, so he cannot fight the monsters and must sneak past them instead. In order to survive, one must learn the movement routes of the enemies, sneak up behind them and use the surroundings to hide from mutants.
Slayaway Camp (iOS)
Logic 14 February 2017
Slayaway Camp is an unusual turn-based logical game developed by an independent studio called Blue Wizard Digital. When working on their game, the developers have drawn their inspirations from the 1980s' horror movies and at the same decided to mock their cheesy themes. A player assumes the role of psychopathic murderer tasked with killing the teenagers who relax on their summer holidays. The maps are relatively small and composed of square fields. The characters can move only in straight lines and stop only if they encounter an obstacle. With these limitations in mind, a player has to reach his destination, avoid traps and other threats, and lead his victims and police officers to the deadly traps. With time, one can unlock more playable characters and gadgets used in the game. The game features a humorous style, in which all the characters and locations look as if they were built from large bricks, while the murders themselves are more funny than terrifying.
Mage the Ascension: Refuge (iOS)
Adventure 16 February 2017
An adventure storytelling game for mobile devices, created by White Wolf Entertainment and Swedish novelist Karin Tidbeck. Mage the Ascension: Refuge is based on a tabletop role-playing game. The production takes place in today's Sweden, and you play as a woman, who recently learned that she's a mage and gradually discovers her powers, which allow her to shape reality. Unfortunately, enemy factions want to use her powers to conquer the magical society. There are no arcade sequences in the game, which focuses on the plot, shown via text with occasional pictures, and on conversing and making decisions, which affect the story. To succeed, you need to achieve balance between your desire for power and the risk of the so-called Paradox.
Til Morning's Light (iOS)
Adventure 21 May 2015
Til Morning's Light is an action-adventure game developed by the indie studio Way Forward Technologies. We play as Erika Page, a teenager stuck in a cursed mansion. Our job is to find the residence's many secrets and, first and foremost, a way to escape. We have to do it before the sunrise, or else Erika will be turned into a ghost and join the many supernatural creatures that haunt the place. Most of the time we observe the game from an isometric point of view, but occasionally a classic TPP view will be adopted. Gameplay focuses on exploration and solving riddles that will require us to manipulate many items. We will also have to fight some enemies. To do so, we will use knifes, swords, and clubs. The game features high-quality visuals, and the story, even though inspired by the horror genre, can be humorous and even satirical at times.
Vampire Legends: The True Story of Kisilova (iOS)
Adventure 03 August 2015
A casual HOPA game developed by Organic 2 Digital Studio. Vampire Legends: The True Story of Kisilova takes us to 18th century Europe, fifty years after a terrible plague decimated Habsburg lands. A small city, Kisilova, observes a series of mysterious deaths, which seem to foreshadow the return of the plague. In order to prevent a widespread panic from ensuing, the Prince of Wittemberg sends a pair of investigators to the town, who are tasked with discovering the truth. The plot of the game is inspired by a real-life incident from 1725, when a deceased Serbian farmer named Petar Blagojević was rumored to have become a vampire. The authors mixed real events with folk legends, creating an engaging story. When it comes to mechanics, Vampire Legends is a traditional adventure game intertwined by hidden object sections. During the game, we explore static locations, converse with encountered characters, gather items, and solve logic puzzles. Additionally, we need to make decisions that influence the plot, influencing the final outcome of the story.