Resident Evil 4: Mobile Edition (iOS)
Adventure 27 July 2009
The fourth major installment of the cult series of survival horrors created by Capcom. In the game the player assumes the role of ex-cop Leon S. Kennedy, a character well known from the second entry in the franchise. As a special agent responsible for protecting the presidential family, he goes to Europe in order to find the missing daughter of the US president. The trail leads to a small village in Spain. The village is controlled by a mysterious sect and the citizens are infected with a virus which causes mutations. During the game one will face hordes of zombies as well as more demanding bosses, such as giant monsters or the powerful leader of the sect, Osmund Saddler. Resident Evil 4 retains the dark feel of the previous installments and the game contains puzzles, but gameplay mechanics were greatly changed and the new engine allowed the developers to create faster and more dynamic action sequences. The game also contains many quick-time events.
Dead Rising Mobile (iOS)
Action 09 December 2010
One of the first Xbox 360-exclusive productions from the legendary developer Capcom. The game is characterized by dynamic third-person gameplay enriched with survival horror elements. The plot references the previous titles of the developer (the cult Resident Evil series, among others) and focuses on an uneven fight against hordes of bloodthirsty zombies. In the game, we assume the role of a reporter, Frank West, who arrives at a remote town in search of a scoop. He soon discovers that the local shopping mall has been overrun by the living dead. The protagonist faces the enemies using provisions found in stores and cafes, as well as everything that is currently at hand, starting from a pistol through a chainsaw to metal pipes and even tin cans. At some point, West is joined by non-player characters which makes the extermination of subsequent waves of enemies much easier.
White Night (iOS)
Adventure 15 November 2017
A third-person survival horror from the independent French studio OSome, inspired by the Alone in the Dark series. White Night takes place in 1930’s, following a hero trapped in an old family mansion that hides a dark secret of the past. Our main enemy are the dark and mysterious creatures that dwell in it, forcing us to solve many puzzles based on light and dark mechanics. Using various sources of light somewhat resembles Alan Wake, with plot and storytelling inspired by works of people like Alfred Hitchcock, David Lynch and Roman Polanski. Visuals are the most outstanding part of the game, using only black and white with many symbolic elements, referring to classic works of German expressionism.
Five Nights At Freddy's: Sister Location (iOS)
Adventure 03 January 2017
Another installment in a series of popular horror games created by Scott Cawthon. The game can be considered either a spin-off or simply the next installment in the Five Nights at Freddy's series. As it was mentioned already in the third installment, Freddy Fazbear's Pizza was not the only place occupied by murderous animatronics. In Sister Location, the players is taken to a completely new restaurant, where they are once again required to survive the five titular nights when encountering toys hungry for the protagonist's life. In terms of the mechanics, the game combines successful elements of the predecessors (observation of the building through a camera network for instance) with novelties introduced in the fourth installment, such as being able to move around or greater variety of actions the player can take.
Dead Space (2011) (iOS)
Action 25 January 2011
IronMonkey’s mobile rendition of the 2008’s science-fiction survival horror game, Dead Space. The title is not a simple conversion, though; it tells an entirely new story that takes place 3 years after the events of the original, on the very same space station the action of Dead Space 2 took place. In the game, we assume the role of an engineer nicknamed Vandal who acts on behalf of the dangerous Unitologist sect who believe the appearance of the Necromorph is a part of a divine plan of annihilating the humanity. When the protagonist realizes the danger she has caused, she begins a race against time to prevent the epidemic from spreading throughout the entire base. As far as gameplay and atmosphere are concerned, the mobile version of Dead Space does not deviate significantly from the original, introducing only the crucial changes stemming from the properties of handheld devices.
White Day: A Labyrinth Named School (iOS)
Action 17 December 2015
An FPP survival horror that employs anime-style visuals. The game was developed by studio ROIGAMES and is a remake of 2001's White Day. The main protagonist of the game is a young boy who invited his girlfriend to his school during the night. He wanted to make a surprise for her because of the White Day (a Korean version of Valentine’s day). However, weird and terrifying things start happening in the building and getting out quickly proves to be difficult. The main task of the player during the game is to explore locations and solve mysteries and riddles. The main objective of the game is to survive, but since the main character is just a common schoolboy, he should rather avoid dangers than to face them. In case of being detected, the player should escape. White Day: A Labyrinth Named School has non-linear plot and during the game player must make various choices that will lead to one of seven possible endings.
Five Nights at Freddy's (iOS)
Adventure 11 September 2014
An original horror game created by Scott Cawthon, an independent gamemaker. The player assumes the role of a watchman who takes up a seasonal job at Freddy Fazbear's Pizza. What is important about the restaurant, is that mechanical mascots are its main attraction. A seemingly easy job turns into a true nightmare during the very first night, when the protagonist discovers that the sympathetic animatronics come to life after dark and display a hostile attitude towards humans. Trapped in a cramped watch room, the protagonist has to avoid contact with murderous robots during five subsequent nights. The task is not easy, because using various devices, such as lighting and monitoring systems, as well as locking the door drains the power supply, which has to be appropriately managed throughout the entire night. Despite its simplistic mechanics, Five Nights at Freddy's provides a good dose of anxiety and is capable of frightening the player with ease.
Five Nights at Freddy's 3 (iOS)
Adventure 12 March 2015
The third installment of the very popular horror developed by Scott Cawthon. The action of the game takes place in the titular restaurant which is overrun by deadly animatronics. When the memory of the tragic events that occurred in previous installments of the series becomes almost forgotten, the pizzeria that was closed for thirty years becomes renovated. The new owner intends to use the deadly past of the place as a marketing trick which will attract many customers. A new mechanic toy is a very important part of the decorations – there is only one, but it is stronger and scarier than its predecessors. The gameplay is based on similar principles as the previous installments of the series. The player assumes the role of a night watchman who must survive five nights in this dangerous place. Simple gameplay mechanics are only the tools used for telling an intriguing story which the player will reveal as he progresses in the game. The plot forces the player to repeat the game many times in order to discover all hints related to the story.
Forgotten Memories (iOS)
Action 23 April 2015
Forgotten Memories is a survival horror developed by Psychoz Interactive, combining elements from both classic and modern games of the genre. The game takes place in an abandoned mental hospital where some horrifying things have happened in the past. Forgotten Memories tells the story of two police inspectors who end up in that hospital while searching for a serial killer. As it soon turns out, the hospital is not abandoned and our heroes have to face the nightmares that dwell in the dark. We play as Rose Hawkins and observe the game from a third-person perspective. The game combines elements from the classic and modern survival horror games. We will use a wide range of weapons to face our enemies, but we will also have to hide or simply run to survive. Key to achieving that lies in cooperation with our partner. We will also have to face powerful bosses and solve some puzzles from time to time.
Emily Wants to Play (iOS)
Adventure 30 January 2016
A simple first-person survival horror adventure game and the debut project from Shawn Hitchcock, an independent designer. In Emily Wants to Play, we assume the role of a pizza delivery guy who gets imprisoned late in the evening in a suspiciously-looking house. Inside, a deceased girl named Emily with her three dolls wants to play a ghastly game with the unfortunate man. The player’s task is to survive a night in the haunted house and solve the dark secret of that place. Each level is equal to an hour of real time, starting from 11 PM to 6 AM. Mechanics-wise, Emily Wants to Play draws inspiration from such productions as Slender: The Arrival or Five Nights at Freddy’s. In Emily Wants to Play, we can move around the entire house and interact with various objects. Should we encounter a threat, we have to flee since the game does not feature combat. Despite average graphics, the title manages to build a dense atmosphere of horror.
From Beneath (iOS)
A third-person perspective survival horror inspired by console productions of this genre. The action of From Beneath takes place in a town called Cedar Heights, which mysteriously turns into a living hell. The campaign tells a story of seven independent characters who have to fight for their survival. Mechanically, From Beneath is an action-adventure game with the camera hanging behind the character’s back. Each hero is different, but none of them was born a warrior. Therefore, battles pose a significant challenge and each bullet is precious. Usually, it is best to simply sneak behind enemies’ backs, stay in the shadows, and distract opponents in numerous ways. Gameplay is complemented by logic puzzles. The narration depends on the hero you are in control of – the title does not allow switching between the characters. From Beneath offers large locations, decent 3D visuals, and a professional voiceover.
Mental Hospital IV (iOS)
Action 29 February 2016
The fourth installment in the series of mobile survival horrors developed by AGaming+ studio. All entries in the series are connected by the eponymous mental institution. Mental Hospital IV continues the story presented in the previous game, but knowledge of the events that occurred there isn’t required. In the game the player once again assumes the role of the journalist known from Mental Hospital III who is trying to solve the riddle of the mysterious events that took place in the Saint Peter’s hospital. He goes to an equally dark place, the Saint Maria’s Orphanage, where he intends to meet with an anonymous informant. The gameplay mechanics haven’t changed greatly in comparison to previous installment of the series. The player is tasked with exploring locations and avoiding contact with enemies. The protagonist is not able to fight the enemies, when he is noticed by them he can only escape. In comparison to previous installments in the series, adventure aspects of the game were greatly improved and enriched with simple puzzles.
Five Nights at Freddy's 4 (iOS)
Adventure 04 August 2015
The fourth and final installment of the independent horror game series by Scott Cawthon. In Five Nights at Freddy’s 4, we have to face the murderous animatronic toys yet again. Compared to its predecessors, the title's gameplay formula has been changed. While plying, we do not assume the role of a security guard anymore, but a small child that has to survive the five eponymous nights in his own home which is overrun by bloodthirsty toys. We cannot track their movements by a monitoring system and have to check out each of the five available locations (two parts of a kid's bedroom, cabinet, and left and right hall) on our own. For the first time in history of the series, we can run, peek through the door, look into the cabinet, and turn around. Our only weapon is the flashlight that lets us scare the animatronics away.
Five Nights at Freddy's 2 (iOS)
Adventure 20 November 2014
Five Nights at Freddy's 2 provides a continuation to an unusual game created by Scott Cawthon and awarded a series of prizes - it was considered the most original horror title of 2014. In this second installment, the player takes on the role of a new watchman working at Freddy Fazbear's Pizza. Despite the warnings received from his predecessor, he decided to give it a try and stay at the restaurant overnight. Although the entire building was rebuilt and the famous animatronics were gifted with completely new software along with a face recognition system, the robots are still hungry for human lives after dark. Surviving five subsequent nights at the restaurant turns out to be quite a challenge. In terms of the mechanics, the second installment is based on a slightly modified gameplay formula of the original game. Instead of being in charge of a lighting system, the protagonist is equipped with only a flashlight. The watch room has one entrance only now, but without a door. Thus the only way to avoid getting killed by the animatronics here is to put on a special mask which fools the face recognition systems of the robots.
Mental Hospital III (iOS)
Action 09 December 2014
The third installment in the mobile survival-horror game series developed by Ukrainian studio AGaming+. The player assumes the role of a journalist who is hired to record an assault of Special Forces on a mental hospital where terrifying experiments take place. He reaches the destination late and finds the mutilated bodies of the soldiers and the corridors filled with mutants who used to be humans. His task is to survive and learn the dark truth about the hospital and the experiments that took place there. In Mental Hospital III the action is shown from first-person perspective and the controls are similar as in classic first-person shooters. However, the protagonist has no defensive capabilities, so he cannot fight the monsters and must sneak past them instead. In order to survive, one must learn the movement routes of the enemies, sneak up behind them and use the surroundings to hide from mutants.