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Video Games Encyclopedia by Gamepressure.com

Windows Phone is the name for a family of operating systems used by Microsoft in its own mobile devices since 2010. Mobile Windows is in many ways similar to its predecessor from PCs – which unquestionably rules on the computer market – but it’s unable to come out of the shadow of its rivals: Android and iOS. The result of such situation is relatively small number of games being created for Windows Phone.

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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.

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Asphalt Overdrive
Asphalt Overdrive

Racing 24 September 2014

Spin-off version of the popular mobile racing series Asphalt, which is a departure from the previous formula of the game. The title combines elements of arcade races with elements of the endless runner genre, in which our vehicle moves spontaneously and the role of the player is limited to changing lanes to avoid obstacles and perform spectacular cascading evolutions.

Airport City
Airport City

Strategy 03 April 2014

An economic social game in which we play the role of manager of a small airport, and our goal is to make it a powerful international airport. While having fun, we invest not only in the expansion of the airport infrastructure, but also in the development of the neighbouring city. The main source of income will be further flights to various tourist destinations around the world.

My Country
My Country

Strategy 20 March 2013

Economic strategy, belonging to the popular species of city-builders. In the game we take control of the newly emerging city, and our task is to make it flourish and function efficiently in all aspects. By completing the next tasks assigned to us, we gain experience points, thanks to which it will be possible to advance to higher levels and unblock newer and newer buildings and improvements.

2020: My Country
2020: My Country

Strategy 24 January 2014

Sequel a popular social economy game, which was also quite successful on mobile devices. In the game we play the role of the mayor of the futuristic city, and our task is to take care of its development and satisfaction of the inhabitants. To this end, we build more residential and public buildings and employ qualified staff to conclude contracts for various services and obtain appropriate profits from this.

Star Wars: Commander
Star Wars: Commander

Strategy 18 September 2014

Set in Star Wars, this mobile strategy game uses the mechanics of the popular Clash of Clans. During the game we support the Empire or the Rebels, and the game focuses on expanding the base, conducting research on technologies and training soldiers and sending them to the battle.

Megapolis
Megapolis

Strategy 20 April 2015

Social economic strategy, in which we play the role of the mayor of a virtual town, and our goal is to make it the title metropolis. During the game, we erect residential buildings, production facilities, public buildings and decorations, taking care of the residents' satisfaction and constant influence on the city's cash register.

Age of Cavemen
Age of Cavemen

Strategy 30 July 2016

A strategy game focusing on the social aspects and created by Fuero Games - an independent Polish developer. The player is required to expand their settlement, provide proper technological foundation, as well as to train a powerful army. Since the game is set in an alternative, fantastic version of prehistoric times, the player encounters such creatures as, i.e. trained dinosaurs, apart from regular units.

March of Empires
March of Empires

Strategy 13 August 2015

A mobile strategy game by Gameloft, in which we lead one of three factions and try to forge a powerful empire. In its general premise, the title doesn’t significantly deviate from the standards of other common mobile MMO strategy productions. The player’s tasks include continuous development of infrastructure, researching new technologies, raising a powerful army, and conquering other players’ territory.

Transport Empire
Transport Empire

Strategy 27 February 2015

A social economic strategy in which we are expanding the railway network in an effort to lift a declining family interest. During the game we transport a variety of raw materials, thanks to which, as the game progresses, we will build a fleet of trains, build new cities, factories, as well as railway tracks and stations, thus creating a powerful transport empire.

The Tribez
The Tribez

Strategy 30 October 2014

A browser version of the popular mobile game. We find ourselves in an archipelago cut off from the world, inhabited by a nice tribe, and our goal is to help the natives to develop economically and technologically. During the exploration we gradually learn about the history of this place, which has been forgotten by time, and we discover various mysterious finds.

Age of Empires: Castle Siege
Age of Empires: Castle Siege

Strategy 17 September 2014

Age of Empires: Castle Siege is a spin-off of the best-selling Age of Empires series. Castle Siege is a free-to-play game with optional microtransactions. The game was developed by Smoking Gun Interactive, creators of many mobile games and Kinect games for Xbox 360, under the watchful eye of Microsoft. Castle Siege is set in medieval times, and the players can choose one of the few historic factions to play as.

FarmVille 2: Country Escape
FarmVille 2: Country Escape

Strategy 01 December 2014

The next installment of the famous economic strategy, which debuted on Facebook in 2009. The game is about managing a small farm. During the game, we try to develop them by buying new farmland, taking care of animals, etc. We also try to develop them by buying new farmland, taking care of animals, etc.

Big Business
Big Business

Strategy 25 June 2014

Social economic strategy, focusing in particular on the entrepreneurial aspect. As a beginner businessman, we take care of the development of our city by producing raw materials and goods. At the same time, we take care of the appropriate level of population and happiness of the inhabitants, building houses and utility buildings.