FIFA 14 (PS2)
Sports 24 September 2013
A soccer simulation game, and the 21st installment in the FIFA series. The game was created by EA Canada development studio. As always, you can control players from your favorite teams in matches against living opponents or computer AI. FIFA 14's data base contains 15 thousand footballers from several dozen leagues from all over the world. As compared with the previous FIFA games, FIFA 14 brings about some crucial changes to gameplay mechanics, including improved ball physics. Furthermore, Xbox One and PlayStation 4 versions employ a new game engine, called Ignite (used also in Madden NFL 25), that ensures high quality graphics.
Winning Eleven: Pro Evolution Soccer 2007 (PS2)
Sports 26 October 2006
Another installment in the soccer series developed by a Tokyo-based branch of Konami. The game introduces many novelties, the most prominent one being the International Challenge mode, which is an equivalent to the World Cup championship. Moreover, players get at their disposal licensed national teams (including the Netherlands, England, Spain, Trinidad and Tobago) as well as clubs (featuring Bayern Munchen and Manchester United). In comparison to the previous installments, the gameplay mechanics of Winning Eleven: Pro Evolution Soccer 2007 remains unaltered, however, the developers have implemented some novelties into the game’s formula – the game is more dynamic and features fewer interruptions by the referee’s whistle. The free kick mechanism allows players to quickly perform the constant segment of a match. The whole experience is well-accompanied by additional animations, improved textures, and well-developed soccer players’ models. The single player career is complemented by the multiplayer mode.
Pro Evolution Soccer 2014 (PS2)
Sports 20 September 2013
Thirteenth installment in the soccer simulation game series Pro Evolution Soccer, started and developed by the Konami company. Pro Evolution Soccer 2014 lets the players take control of the world’s best soccer teams from prestigious leagues. PES Productions studio aimed to introduce a score of modifications to gameplay mechanics in order to make the game more compelling. The novelties include more precise control over individual players and a whole spectrum of tricks and moves you can use during virtual matches. The game is powered by a modified version of the Fox Engine (also used in Metal Gear Solid V: Phantom Pain), featuring significantly improved 3D graphics.
My Horse and Me 2 (PS2)
Sports 31 October 2008
A sequel to the sports-simulation game that focuses on horses and horsemanship. This time around, we assume the role of a teenager who dreams of a professional jockey career. In order to accomplish her goal, she arrives at the farm of her uncle’s, a racehorse breeder, but it quickly turns out that the facility goes through some financial difficulties and its personnel is not exactly qualified. The only way to save the stable from bankruptcy is to win a prestigious competition in Kentucky. My Horse and Me 2, much like its predecessor, focuses primarily on realism, offering an exclusive license of the FEI, a global equestrian sports organization. In the title, we take part in a number of varied mini-games that improve our horse’s skills. We also have to take care of the animal and even beautify it in order to please the demanding jury. One of the title’s advantages is the emphasis on creating a specific bond between the rider and his mount.
Lucinda Green’s Equestrian Challenge (PS2)
Sports 12 June 2007
An equestrian sports simulator developed by IR Gurus. Lucinda Green, a six-time Badminton Horse Trials winner, is the game's face and she is also players' mentor – she informs about the sports' rules, how to take care of a horse and how to train with them. Before we try to win, the first thing that we need to do is to create our character – we can equip them with various accessories and outfits (we can do a similar thing with our horse). In addition to that we also need to complete a practical test from the knowledge given by Green. After that we can participate in championships where in order to win we need to not only have a good time and style of our passage but also a presentation of a rider and their horse. The graphics in Lucinda Green's Equestrian Challenge aren't very detailed, however, the way in which the game is presented can remind of a TV transmission of a real equestrian competitions – this is because they are presented from a few different cameras. It should also be mentioned that the game was developed for people of all ages and with different skill levels – thanks to that the game can be enjoyed by beginners and more advanced players.