The Elder Scrolls V: Skyrim (X360)
RPG 11 November 2011
A heroic action RPG and the fifth main installment in the popular The Elder Scrolls franchise. Bethesda Softworks once again takes the players to the fantasy continent of Tamriel. The plot of The Elder Scrolls V: Skyrim is set 200 years after the events depicted in The Elder Scrolls IV: Oblivion. The main character is the last of the Dragonborn (Dovahkiin), a human (or a member of one of the several other available races) able to wield the powerful magic of dragons. With the arrival of the last Dragonborn, an old prophecy heralding the return of Alduin - the dragon god of destruction - is set into motion. The game combines elements of dynamic action with Bethesda-style cRPG, featuring a complex system of character development and a vast, open world. High quality visuals in the game are generated by the Creation Engine, Bethesda's original graphic engine.
The Witcher 2: Assassins of Kings - Enhanced Edition (X360)
RPG 17 April 2012
An action RPG game and the second chapter of the adventures of Geralt of Rivia. Similarly to its predecessor from 2007, The Witcher 2: Assassins of Kings was developed by CD Projekt RED. The game follows the foiled plot to assassinate King Foltest. With the appearance of a mysterious man called Kingslayer the titular witcher becomes entangled in a complicated political intrigue, in which the fate of several kingdoms will be decided. The developers tried to faithfully recreate the world known from the literary works of Andrzej Sapkowski while enriching it with new elements. Great emphasis was put on moral choices leading to one of 16 possible endings, and on the completely rebuilt, dynamic combat system. The Witcher 2: Assassins of Kings is distinguished by excellent visuals powered by the developer’s proprietary REDengine.
Dragon Age: Inquisition (X360)
RPG 18 November 2014
Dragon Age: Inquisition is the third part of a cRPG series, which started in 2009 with the debut of Dragon Age: Origins. Once again BioWare took on the development of the production in cooperation with Electronic Arts. The game is set in a fantasy world of Thedas, and the main theme of the plot is a demon invasion. The player becomes a leader of the Inquisition burdened with two tasks: stopping the creatures invading from spirit world - the Fade, and finding the ones responsible for bringing them to the world of mortals. The gameplay is based on classic cRPG solutions with a focus on world exploration, tactical combat, team-building, and making ethical choices that affect the course of the story. On the technical side, Dragon Age: Inquisition employs the Frostbite 3 engine (known for Battlefield 4, among others) which provides high-quality audiovisual environment.
Fallout: New Vegas (X360)
RPG 19 October 2010
Fallout: New Vegas is a spin-off to the famous post-apocalyptic cRPG series. The game was developed by Obsidian Entertainment, studio founded by ex-employees of Black Isle Studios (the creators of Fallout and Fallout 2). The story in Fallout: New Vegas focuses on a conflict between two factions: New California Republic and Caesar’s Legion, with the mysterious Mr. House and the citizens of New Vegas in the middle. The player takes on the role of a courier that saved from imminent death by a friendly robot named Victor. In terms of gameplay mechanics, the game copies the solutions from Fallout 3. Depending on your preferences, you can play either in first or third person perspective. Moreover, a well-proven combat system called V.A.T.S. comes back, letting you pause the game and select a part of enemy body you want to aim at. The visuals are powered by a modified version of Gamebryo Engine, previously used e.g. in The Elder Scrolls IV: Oblivion.
Diablo III (X360)
RPG 03 September 2013
The third installment in a highly popular action-RPG franchise, created and developed by Blizzard Entertainment. Diablo III takes players back to the world of Sanctuary, where they have to stand up to forces of evil. The story is set 10 years after the events of the second game. Tristram cathedral gets hit by a mysterious comet, whose impact awakens the armies of Hell. Diablo III features new character classes and a modified character progression system. Blizzard aimed for a further increase of combat dynamics, implementation of extensive social features, as well as atmospheric audiovisuals.
Fable II (X360)
RPG 21 October 2008
A full-fledged continuation of a third-person action RPG by Peter Molyneux, originally released in 2004 on Microsoft consoles. The story of Fable II is once again set in the fantasy land of Albion, but the action takes place roughly 500 years after the events of the original game, we assume the role of an ordinary inhabitant of Albion who, accompanied by his faithful dog, undertakes subsequent quests climbing up the social ladder and growing up to be one of the biggest heroes in the land. As far as gameplay mechanics are concerned, the title does not deviate significantly from the solutions of the original Fable, such as the character progression system which influences the character's appearances and alignment based on the decisions we had taken, gives us the ability to perform gestures that change NPCs’ attitude towards the protagonist, and the option to marry and have children.
Dragon Age: Origins (X360)
RPG 03 November 2009
A classic cRPG developed by the famous Canadian studio BioWare – the creators of such iconic RPGs as Baldur’s Gate, Neverwinter Nights, and Mass Effect. The game is set in a typical fantasy universe inhabited by several non-human races. Long ago, in response to a demonic Blight, the elite brotherhood of Grey Wardens is created to fight the spreading evil. Now, as the Blight returns under the reins of an arch-demon, you have to gather an army and personally take command of up to 4 characters to stop it once again. Gameplay is built around real-time combat with active pause and story quests, featuring many dialogues, interesting characters, and moral choices, whose consequences become evident later in the game. While playing, you can choose between the classic isometric view – typical of earlier BioWare games – and modern third person perspective.
Dark Souls (X360)
RPG 04 October 2011
An action RPG set in a dark fantasy world. It has been developed by the Japanese From Software studio, known from e.g. Ninja Blade, Demon’s Souls, and the Armored Core series. The story of Dark Souls takes place in a grim universe, greatly resembling the medieval age. The plot in scarcely depicted, and the players take role of an undead character, whose actions will shape the fate of the world. The game is a third-person perspective hack-and-slash. In a manner befitting a sandbox game, players are given a lot of freedom at exploring locations and undertaking various tasks. The game stands out with its high difficulty level and complex multiplayer mode.
Game of Thrones (X360)
RPG 15 May 2012
Another attempt to recreate the universe of the popular HBO TV series (based on A Song of Ice and Fire by George R.R. Martin) in the form of video game. This time it was created by the French studio Cyanide, known for sports games Chaos League and Blood Bowl. The result is a third-person RPG the plot of which is set in the world from the novels but tells a brand new story with fresh characters. You take part in events from the perspective of two heroes – Mors Westford from the Night's Watch and Alester who is returning to Westeros from exile. The gameplay is based mostly on classic RPG mechanics, with choosing various classes and careers and developing a character by gaining experience points. However, the developer designed an original combat system, which, unlike mechanics in typical hack’n’slash games, requires focusing on tactics and combining various actions, both offensive and defensive, in deadly sequences.
The Elder Scrolls IV: Oblivion (X360)
RPG 20 March 2006
The fourth major installment in one of the most popular RPG series, created by Bethesda Softworks. The game's story takes place in Cyrodiil, the Imperial Province in the continent of Tamriel. After the assassination of the ruler of the realm, emperor Uriel Septim VII, the main character has to find the rightful heir to the throne and have him crowned as the next emperor of Tamriel. Just as in previous games in the series, The Elder Scrolls IV: Oblivion offers a great deal of freedom – both in creation and progression of your character as well as the order in which you undertake quests, many of which are procedurally generated. In the game you encounter over 40 species of monsters and visit several carefully-designed regions, characterized not only by unique landscapes, but also their own communities, history, and culture. Oblivion offers greatly improved visuals powered by the completely overhauled game engine and the Havok physics engine. Moreover, the PC version also has an expanded level editor implemented in the game.
Fallout 3 (X360)
RPG 28 October 2008
The third installment in the popular series of post-apocalyptic cRPGs. Bethesda Softworks, best known for The Elder Scrolls series, took the reins of the production. The main story arc focuses on the search for our character’s father. During the journey, the main protagonist, called the Lone Wanderer, learns of Project Purity, which could provide water for the inhabitants of the Wasteland. The developers have designed several variants of the main campaign's end, depending on the choices made by the player. They remained faithful to the extensive system of character’s attributes, S.P.E.C.I.A.L., known from the previous games in the Fallout series. The gameplay, however, is characteristic of action games, and features dynamic combat sequences. The three-dimensional visuals of Fallout 3 are generated by the Gamebryo engine.
Persona 5 (X360)
The fifth entry in a popular jRPG series and a part of the Shin Megami Tensei series, started in 1987. As always, the developing studio is Atlus, which created the series. The plot of Shin Megami Tensei: Persona 5 revolves around the theme of seven cardinal sins and puts us in the role of an ordinary high school student, who discovers supernatural powers in himself. The protagonist lead a normal teenager’s life during the day, solving typical school problems and interacting with schoolmates, while at night he turns into a superhero, engaging in a deadly fight against evil. In terms of game mechanics, the production follows in its predecessors' footsteps, combining features of classic jRPG games and their turn-based combat with elements of school life simulator and the, popular in Japan, visual novel genre. Graphics have been created using a new, original engine and feature a dark, though cartoonish, style.
Risen 3: Titan Lords (X360)
RPG 12 August 2014
An action-RPG and the third part of the Risen trilogy, created by German developer Piranha Bytes. In Risen 3: Titan Lords the creators dropped the pirate themes in favor of a Medieval-inspired dark fantasy setting. You take on a role of a hero whose soul has been devoured by the Shadow Lord. Depending on the choices you make throughout the game, the hero may once again become human or follow the demonic path. Like the previous Risen games, this one too employs third person perspective and features well-proven melee combat mechanics enriched with a blocking system. From technical side, Risen 3: Titan Lords runs on a modified version of the engine previously used in Risen 2: Dark Waters.
Dragon's Dogma: Dark Arisen (X360)
RPG 23 April 2013
An expanded version of the third-person action RPG, initially released in 2012, developed exclusively for Xbox 360 and PlayStation 3 by Capcom. The action takes place in a vast fantasy world filled with a myriad of mythical creatures. The protagonist is a chosen one who comes back to life, after having been killed by a dragon, to slay his murdered and uncover the truth about his own identity. Dragon’s Dogma: Dark Arisen, apart from the story campaign featured in the original, offers an additional adventure set in a completely new location, the cursed island of Bitterblack. In addition to a number of new quests, the production introduces a third skill level in character development, lots of new equipment, as well as new enhancements and modification methods. The game is complemented by all minor DLCs that came out after the launch of the basic version. Furthermore, the developers have improved several gameplay mechanics, which translates into an even better gaming experience.
Dark Souls II (X360)
RPG 11 March 2014
A sequel to the hit action RPG Dark Souls, a game famous due to its very high difficulty level. Dark Souls II was developed by the Japanese studio From Software in collaboration with Namco Bandai. The player controls a character traversing a dark fantasy world in search of a way to free himself from a curse. The story is shown not chronologically, in a fragmented way and explanations are often hidden in dialogues and item descriptions. Similarly as in its 2011 predecessor, the gameplay focuses mostly on exploration, difficult arcade combat and character progression. Multiplayer mode was greatly modified, but it still features the hallmark of the series – the advice left in the game world by other players.
Dragon's Dogma (X360)
RPG 22 May 2012
A sandbox action RPG developed by Capcom. The player assumes the role of a chosen one whose heart had been torn out by a dragon. The protagonist somehow staved off death and embarked on a challenging journey to uncover the truth about himself and his destiny. As befits a true action RPG, the gameplay of Dragon’s Dogma is based on exploration, questing, and fighting. In combat, we will face many legendary beasts such as hydras, griffons, or harpies. As we progress, the protagonist gains experience which allows him to develop the skills he possesses and acquire new ones. The spectacular visuals of Dragon’s Dogma are generated by the MT Framework engine that Capcom has previously used in Marvel vs. Capcom 3: Fate of Two Worlds and Lost Planet 2.
The Lord of the Rings: War in the North (X360)
RPG 01 November 2011
A multiplayer-focused action role-playing game, taking place in the famous Lord of the Rings universe. The game was developed by Snowblind, creators of e.g. the console edition of the legendary Baldur's Gate. You play as a man, an elf or a dwarf, fighting the forces of Sauron and participating in the events in the norther part of Middle-Earth, happening concurrently to the main story of the Lord of the Rings novel. Depending on your chosen character, the gameplay mechanics vary slightly, and you use different abilities. The story unfolds depending on your choices, enabling us to do many sidequests. Of course, your character can level up and gain new useful abilities. The game can be completed in a three-person co-op mode or in a singleplayer mode, in which you are supported by AI-controlled party members.
Mass Effect (X360)
RPG 20 November 2007
A science-fiction action RPG developed by BioWare, the creators of such cult games as Baldur’s Gate and Neverwinter Nights. The story takes place at the end of the 22nd century. The players assume the role of Commander Shepard, the first human Spectre agent, tasked with the mission of stopping a rogue Spectre - Saren Arterius - after the protagonist discovered that his opponent had allied himself with a terrifying foe: an ancient race of intelligent machines called the Reapers, whose only objective is to wipe out all sentient organic life in the galaxy The game skillfully combines classic RPG elements with the premises and gameplay of a modern action game. Apart from exploration, numerous dialogues, various quests and moral choices, the game features dynamic, tactical combat, where we lead a 3-member squad. The game awards us with experience points to develop our characters and enhance our arsenal of futuristic weapons and gadgets.
Fable III (X360)
RPG 26 October 2010
The third installment in the bestselling RPG series launched in 2004 by Peter Molyneux and his Lionhead Studios. In the game, we assume the role of the youngest descendant of the deceased king of Albion (the protagonist of Fable II) who opposes the authoritarian reign of his brother and joins forces with the local population to overthrow the tyrant and take the crown. This is the only way he can save the land from falling into ruin and protect it from the attack of a mysterious evil. The gameplay mechanics of Fable III, such as the character development system, gestures, or the constant necessity of making moral choices, are mostly derived from the previous installments of the series but were enhanced with completely new elements as well. Having seized the power, we are burdened with a number of difficult decisions concerning the economy and internal affairs of the kingdom, and our actions in this part of the game will significantly impact the final result of the confrontation with the impending threat.
RPG 01 October 2009
An action role-playing game from the fathers of the Gothic series – Piranha Bytes from Germany. The plot of Risen takes the players to Faranga, an island full of valuable artifacts as well as dangerous creatures. The player assumes the role of a nameless hero, whose ship sinks near the island's shore. The character gets involved in a complicated intrigue of three competing fractions: the Inquisition, the bandits, and the Mages. The gameplay consists of exploration, completing quests for NPCs, and fighting enemies. Experience and money gained during the game allow your character to develop his skills and acquire new weapons and equipment. Risen's attractive visuals are powered by the Ageia PhysX engine.
Risen 2: Dark Waters (X360)
RPG 31 July 2012
A continuation to a 2009 action RPG. Risen 2: Dark Waters is the work of Piranha Bytes, a German studio that gained substantial popularity through their Gothic series. The game is set 10 years after the events of the first installment. The Nameless Hero is approached by Patty, the daughter of Steelbeard; the girl ask for help in her pursuit of a powerful artifact. Meanwhile, the Inquisition tasks the hero with infiltrating a pirate gang on the island of Puerto Sacarico. As befits a typical action-RPG production, the fun in Risen 2: Dark Waters consists mainly of exploration, questing, and dispatching enemies. Compared with the preceding title, significant changes were introduced in the combat mechanics, and a more attractive audiovisuals were provided.
Mass Effect 2 (X360)
RPG 26 January 2010
A sequel to the bestselling action RPG developed by BioWare, continuing the story of Commander Shepard, who nearly lost his life attacked by a mysterious enemy after having beaten the Reapers during the final moments of Mass Effect. Restored to life by an enigmatic organization called Cerberus and considered rogue by his former allies, the protagonist assembles a team of daredevils capable of facing a new threat: the Collectors. In the game, we meet both the characters we met in the prequel, as well as a cast of entirely new heroes with unique physical and biotic abilities. As far as the gameplay mechanics are concerned, greater emphasis was placed on action elements, including a new, dynamic combat system. Character development and the equipment screen were, in turn, slightly simplified. What’s interesting, we can transfer our character from Mass Effect 1 to play the game. In such case, all moral choices will carry over and have some sort of consequences in Mass Effect 2.
Arcania: A Gothic Tale (X360)
RPG 19 October 2010
A spin-off to the legendary Gothic series initiated back in 2001. While the creators of the franchise, Piranha Bytes, focused on developing the Risen franchise, the latest Gothic was developed by Spellbound Entertainment, known for the Realms of Arkania trilogy, among other titles. In the game, we assume the role of a completely new character, a young boy who seeks revenge on a newly enthroned king Robhar III, whose soldiers invaded his home village and murdered its inhabitants. The story is more linear than those of other installments of the Gothic series, although it similarly focuses on exploration, performing quests, and fighting numerous monsters. Depending on the chosen class and development path, the protagonist can specialize in melee combat, archery, or magic. The action is traditionally observed from the third-person perspective, but while in battle the camera is automatically zoomed out, providing the player with a better view on the battlefield.
Kingdoms of Amalur: Reckoning (X360)
RPG 07 February 2012
A third-person action RPG set in the universe created by the popular fantasy/sf writer, R. A. Salvatore. The game was developed by the debuting 38 Studios in cooperation with the experienced Big Huge Games, the creators of the Rise of Nations series, among others. We assume the role of a mysterious hero who was resurrected with the use of the magical Well of Souls. Our task is to uncover what powers are behind our revival and why—contrary to other inhabitants of Amalur—we have no destiny. The gameplay combines elements of an epic RPG, in which we perform subsequent quests and explore the vast world, with a dynamic combat system that somewhat resembles the one from the God of War series. Although the classical RPG mechanics are slightly simplified in the game, the developers implemented an extensive character development system that allows our character to master 60 different skills.