The Witcher 2: Assassins of Kings - Enhanced Edition (X360)
RPG 17 April 2012
An action RPG game and the second chapter of the adventures of Geralt of Rivia. Similarly to its predecessor from 2007, The Witcher 2: Assassins of Kings was developed by CD Projekt RED. The game follows the foiled plot to assassinate King Foltest. With the appearance of a mysterious man called Kingslayer the titular witcher becomes entangled in a complicated political intrigue, in which the fate of several kingdoms will be decided. The developers tried to faithfully recreate the world known from the literary works of Andrzej Sapkowski while enriching it with new elements. Great emphasis was put on moral choices leading to one of 16 possible endings, and on the completely rebuilt, dynamic combat system. The Witcher 2: Assassins of Kings is distinguished by excellent visuals powered by the developer’s proprietary REDengine.
The Elder Scrolls V: Skyrim (X360)
RPG 11 November 2011
A heroic action RPG and the fifth main installment in the popular The Elder Scrolls franchise. Bethesda Softworks once again takes the players to the fantasy continent of Tamriel. The plot of The Elder Scrolls V: Skyrim is set 200 years after the events depicted in The Elder Scrolls IV: Oblivion. The main character is the last of the Dragonborn (Dovahkiin), a human (or a member of one of the several other available races) able to wield the powerful magic of dragons. With the arrival of the last Dragonborn, an old prophecy heralding the return of Alduin - the dragon god of destruction - is set into motion. The game combines elements of dynamic action with Bethesda-style cRPG, featuring a complex system of character development and a vast, open world. High quality visuals in the game are generated by the Creation Engine, Bethesda's original graphic engine.
Fable II (X360)
RPG 21 October 2008
A full-fledged continuation of a third-person action RPG by Peter Molyneux, originally released in 2004 on Microsoft consoles. The story of Fable II is once again set in the fantasy land of Albion, but the action takes place roughly 500 years after the events of the original game, we assume the role of an ordinary inhabitant of Albion who, accompanied by his faithful dog, undertakes subsequent quests climbing up the social ladder and growing up to be one of the biggest heroes in the land. As far as gameplay mechanics are concerned, the title does not deviate significantly from the solutions of the original Fable, such as the character progression system which influences the character's appearances and alignment based on the decisions we had taken, gives us the ability to perform gestures that change NPCs’ attitude towards the protagonist, and the option to marry and have children.
Dragon's Dogma (X360)
RPG 22 May 2012
A sandbox action RPG developed by Capcom. The player assumes the role of a chosen one whose heart had been torn out by a dragon. The protagonist somehow staved off death and embarked on a challenging journey to uncover the truth about himself and his destiny. As befits a true action RPG, the gameplay of Dragon’s Dogma is based on exploration, questing, and fighting. In combat, we will face many legendary beasts such as hydras, griffons, or harpies. As we progress, the protagonist gains experience which allows him to develop the skills he possesses and acquire new ones. The spectacular visuals of Dragon’s Dogma are generated by the MT Framework engine that Capcom has previously used in Marvel vs. Capcom 3: Fate of Two Worlds and Lost Planet 2.
Persona 5 (X360)
The fifth entry in a popular jRPG series and a part of the Shin Megami Tensei series, started in 1987. As always, the developing studio is Atlus, which created the series. The plot of Shin Megami Tensei: Persona 5 revolves around the theme of seven cardinal sins and puts us in the role of an ordinary high school student, who discovers supernatural powers in himself. The protagonist lead a normal teenager’s life during the day, solving typical school problems and interacting with schoolmates, while at night he turns into a superhero, engaging in a deadly fight against evil. In terms of game mechanics, the production follows in its predecessors' footsteps, combining features of classic jRPG games and their turn-based combat with elements of school life simulator and the, popular in Japan, visual novel genre. Graphics have been created using a new, original engine and feature a dark, though cartoonish, style.
Diablo III (X360)
RPG 03 September 2013
The third installment in a highly popular action-RPG franchise, created and developed by Blizzard Entertainment. Diablo III takes players back to the world of Sanctuary, where they have to stand up to forces of evil. The story is set 10 years after the events of the second game. Tristram cathedral gets hit by a mysterious comet, whose impact awakens the armies of Hell. Diablo III features new character classes and a modified character progression system. Blizzard aimed for a further increase of combat dynamics, implementation of extensive social features, as well as atmospheric audiovisuals.
Prince of Persia: The Forgotten Sands (X360)
Adventure 18 May 2010
Another major installment in the famous action adventure game series. In terms of story, Prince of Persia: The Forgotten Sands is set between The Sands of Time and Warrior Within, and focuses on the events that caused the drastic, dark change within the Prince. Upon reaching his brother’s realm, the Prince finds the capital city about to fall, besieged by an enemy army. In an attempt to protect the citizens from a massacre, the city’s ruler resorts to using a powerful, yet dangerous magic that eventually turns against him. The game itself is based on the core mechanics of the series. Therefore, we can expect multiple platforming sequences, environmental puzzles, and battles against powerful enemies. An interesting addition is the ability to control the forces of natures, which comes in handy both in combat and when traversing subsequent locations. Of course the series’ landmark feature — the ability to reverse and slow down time — is back. Prince of Persia: The Forgotten Sands is powered by the Anvil engine, the technology previously used in the two first Assassin’s Creed games.
Dragon Age: Inquisition (X360)
RPG 18 November 2014
Dragon Age: Inquisition is the third part of a cRPG series, which started in 2009 with the debut of Dragon Age: Origins. Once again BioWare took on the development of the production in cooperation with Electronic Arts. The game is set in a fantasy world of Thedas, and the main theme of the plot is a demon invasion. The player becomes a leader of the Inquisition burdened with two tasks: stopping the creatures invading from spirit world - the Fade, and finding the ones responsible for bringing them to the world of mortals. The gameplay is based on classic cRPG solutions with a focus on world exploration, tactical combat, team-building, and making ethical choices that affect the course of the story. On the technical side, Dragon Age: Inquisition employs the Frostbite 3 engine (known for Battlefield 4, among others) which provides high-quality audiovisual environment.
Middle-earth: Shadow of Mordor (X360)
Action 18 November 2014
A TPP action game set in J.R.R. Tolkien's Middle-earth. Middle-earth: Shadow of Mordor was developed by Monolith Productions, the creators of Aliens vs Predator 2 and F.E.A.R.: First Encounter Assault Recon. The plot takes place before the events depicted in "The Lord of the Rings". In the main campaign, players assume the role of Talion, a ranger who is raised from the dead by an ancient spirit of vengeance in order to take bloody revenge on the servants of Sauron for the death of his loved ones. The core of the game consists of spectacular battles with large groups of enemies, during which you can use a rich variety of ranged and melee attacks, as well as dodges. The audiovisual aspects of the game were modeled after the cinematic saga by Peter Jackson.
Risen 3: Titan Lords (X360)
RPG 12 August 2014
An action-RPG and the third part of the Risen trilogy, created by German developer Piranha Bytes. In Risen 3: Titan Lords the creators dropped the pirate themes in favor of a Medieval-inspired dark fantasy setting. You take on a role of a hero whose soul has been devoured by the Shadow Lord. Depending on the choices you make throughout the game, the hero may once again become human or follow the demonic path. Like the previous Risen games, this one too employs third person perspective and features well-proven melee combat mechanics enriched with a blocking system. From technical side, Risen 3: Titan Lords runs on a modified version of the engine previously used in Risen 2: Dark Waters.
Dragon Age: Origins (X360)
RPG 03 November 2009
A classic cRPG developed by the famous Canadian studio BioWare – the creators of such iconic RPGs as Baldur’s Gate, Neverwinter Nights, and Mass Effect. The game is set in a typical fantasy universe inhabited by several non-human races. Long ago, in response to a demonic Blight, the elite brotherhood of Grey Wardens is created to fight the spreading evil. Now, as the Blight returns under the reins of an arch-demon, you have to gather an army and personally take command of up to 4 characters to stop it once again. Gameplay is built around real-time combat with active pause and story quests, featuring many dialogues, interesting characters, and moral choices, whose consequences become evident later in the game. While playing, you can choose between the classic isometric view – typical of earlier BioWare games – and modern third person perspective.
The Lord of the Rings: The Battle for Middle-Earth II (X360)
Strategy 05 July 2006
A sequel to the bestselling real-time strategy based on the very popular Lord of the Rings book trilogy and its cinematic adaptation. This time the action takes place in the northern areas of Middle-Earth where combined forces of humans, elves and dwarves face the army of evil Sauron represented by orcs of Mordor and Isengard. Players can play 15 scenarios per each side of the conflict. The second installment in the series uses the mechanics from the original game while introducing many improvements. It is now possible for players to create their own heroes and improve his skills during the game. Lists of available units, weapons and spells were increased and the fights now take place not only on land, but on sea as well. Thanks to the improved SAGE engine, graphics of the game were enhanced, as were the looks and number of units appearing simultaneously on the screen.
Dark Souls (X360)
RPG 04 October 2011
An action RPG set in a dark fantasy world. It has been developed by the Japanese From Software studio, known from e.g. Ninja Blade, Demon’s Souls, and the Armored Core series. The story of Dark Souls takes place in a grim universe, greatly resembling the medieval age. The plot in scarcely depicted, and the players take role of an undead character, whose actions will shape the fate of the world. The game is a third-person perspective hack-and-slash. In a manner befitting a sandbox game, players are given a lot of freedom at exploring locations and undertaking various tasks. The game stands out with its high difficulty level and complex multiplayer mode.
The Elder Scrolls IV: Oblivion (X360)
RPG 20 March 2006
The fourth major installment in one of the most popular RPG series, created by Bethesda Softworks. The game's story takes place in Cyrodiil, the Imperial Province in the continent of Tamriel. After the assassination of the ruler of the realm, emperor Uriel Septim VII, the main character has to find the rightful heir to the throne and have him crowned as the next emperor of Tamriel. Just as in previous games in the series, The Elder Scrolls IV: Oblivion offers a great deal of freedom – both in creation and progression of your character as well as the order in which you undertake quests, many of which are procedurally generated. In the game you encounter over 40 species of monsters and visit several carefully-designed regions, characterized not only by unique landscapes, but also their own communities, history, and culture. Oblivion offers greatly improved visuals powered by the completely overhauled game engine and the Havok physics engine. Moreover, the PC version also has an expanded level editor implemented in the game.
LEGO Dimensions (X360)
Arcade 27 September 2015
Next installment in a bestselling game series devoted to LEGO bricks and developed, as usual, by Traveller’s Tales studio. This title is Warner Bros'. response to the growing popularity of franchises like Skylanders or Disney Infinity. This is the first game in the series that uses real LEGO minifigures, which are transferred into virtual word through a special port. When it comes to gameplay mechanics, the game is not much different from other titles in the series, still being a third-person action-adventure game. You play as various LEGO characters who have to stop evil Lord Vortech from annihilating humanity. The game is available for purchase in several editions devoted to different franchises. Starter pack includes figurines of Gandalf, Wyldstyle, Batman, and Batmobile. However, you can buy individual packs of characters featured in the Return to the Future franchise, LEGO Ninjago sets, DC Comics, or The Lord of the Rings trilogy.
The Lord of the Rings: War in the North (X360)
RPG 01 November 2011
A multiplayer-focused action role-playing game, taking place in the famous Lord of the Rings universe. The game was developed by Snowblind, creators of e.g. the console edition of the legendary Baldur's Gate. You play as a man, an elf or a dwarf, fighting the forces of Sauron and participating in the events in the norther part of Middle-Earth, happening concurrently to the main story of the Lord of the Rings novel. Depending on your chosen character, the gameplay mechanics vary slightly, and you use different abilities. The story unfolds depending on your choices, enabling us to do many sidequests. Of course, your character can level up and gain new useful abilities. The game can be completed in a three-person co-op mode or in a singleplayer mode, in which you are supported by AI-controlled party members.
Dark Souls II (X360)
RPG 11 March 2014
A sequel to the hit action RPG Dark Souls, a game famous due to its very high difficulty level. Dark Souls II was developed by the Japanese studio From Software in collaboration with Namco Bandai. The player controls a character traversing a dark fantasy world in search of a way to free himself from a curse. The story is shown not chronologically, in a fragmented way and explanations are often hidden in dialogues and item descriptions. Similarly as in its 2011 predecessor, the gameplay focuses mostly on exploration, difficult arcade combat and character progression. Multiplayer mode was greatly modified, but it still features the hallmark of the series – the advice left in the game world by other players.
Fable III (X360)
RPG 26 October 2010
The third installment in the bestselling RPG series launched in 2004 by Peter Molyneux and his Lionhead Studios. In the game, we assume the role of the youngest descendant of the deceased king of Albion (the protagonist of Fable II) who opposes the authoritarian reign of his brother and joins forces with the local population to overthrow the tyrant and take the crown. This is the only way he can save the land from falling into ruin and protect it from the attack of a mysterious evil. The gameplay mechanics of Fable III, such as the character development system, gestures, or the constant necessity of making moral choices, are mostly derived from the previous installments of the series but were enhanced with completely new elements as well. Having seized the power, we are burdened with a number of difficult decisions concerning the economy and internal affairs of the kingdom, and our actions in this part of the game will significantly impact the final result of the confrontation with the impending threat.
Dragon's Dogma: Dark Arisen (X360)
RPG 23 April 2013
An expanded version of the third-person action RPG, initially released in 2012, developed exclusively for Xbox 360 and PlayStation 3 by Capcom. The action takes place in a vast fantasy world filled with a myriad of mythical creatures. The protagonist is a chosen one who comes back to life, after having been killed by a dragon, to slay his murdered and uncover the truth about his own identity. Dragon’s Dogma: Dark Arisen, apart from the story campaign featured in the original, offers an additional adventure set in a completely new location, the cursed island of Bitterblack. In addition to a number of new quests, the production introduces a third skill level in character development, lots of new equipment, as well as new enhancements and modification methods. The game is complemented by all minor DLCs that came out after the launch of the basic version. Furthermore, the developers have improved several gameplay mechanics, which translates into an even better gaming experience.
Risen 2: Dark Waters (X360)
RPG 31 July 2012
A continuation to a 2009 action RPG. Risen 2: Dark Waters is the work of Piranha Bytes, a German studio that gained substantial popularity through their Gothic series. The game is set 10 years after the events of the first installment. The Nameless Hero is approached by Patty, the daughter of Steelbeard; the girl ask for help in her pursuit of a powerful artifact. Meanwhile, the Inquisition tasks the hero with infiltrating a pirate gang on the island of Puerto Sacarico. As befits a typical action-RPG production, the fun in Risen 2: Dark Waters consists mainly of exploration, questing, and dispatching enemies. Compared with the preceding title, significant changes were introduced in the combat mechanics, and a more attractive audiovisuals were provided.
Kingdoms of Amalur: Reckoning (X360)
RPG 07 February 2012
A third-person action RPG set in the universe created by the popular fantasy/sf writer, R. A. Salvatore. The game was developed by the debuting 38 Studios in cooperation with the experienced Big Huge Games, the creators of the Rise of Nations series, among others. We assume the role of a mysterious hero who was resurrected with the use of the magical Well of Souls. Our task is to uncover what powers are behind our revival and why—contrary to other inhabitants of Amalur—we have no destiny. The gameplay combines elements of an epic RPG, in which we perform subsequent quests and explore the vast world, with a dynamic combat system that somewhat resembles the one from the God of War series. Although the classical RPG mechanics are slightly simplified in the game, the developers implemented an extensive character development system that allows our character to master 60 different skills.
Prince of Persia (X360)
Adventure 02 December 2008
Another installment in the bestselling Prince of Persia series, developed by Ubisoft since 2003. In terms of plot, the game is independent of the previous installments - it tells a completely new story. The protagonist has to face Ahriman - a Persian god of evil and darkness. The prince has to save the mythical Tree of Life by healing subsequent parts of the land poisoned by Ahriman and his allies. The protagonist is accompanied by Elika - daughter of the antagonist. She is a skilled magician and offers help during exploration, puzzle solving and combat. The gameplay emphasizes platformer elements - a typical aspect of the franchise. The protagonist can jump and climb almost anywhere, and he is capable of performing spectacular combos thanks to the improved combat system, useful especially when fighting more powerful enemies. The game offers an unusual art style, distinguishing it from its predecessors. This was achieved using the cel shading technique.
Two Worlds (X360)
RPG 23 August 2007
An action RPG set in a fantasy universe, developed by Polish studio Reality Pump, previously known for its RTS series Earth. The story of Two Worlds is set in the realm of Antaloor, where a long-lasting peace gets disturbed when a mysterious temple is found, assumed to be the tomb of the god of war Aziraal. Upon learning about that, hordes of orcs launch a bloody crusade against those who desecrate the tomb of their former leader. In Two Worlds you play as a mercenary who must find 5 pieces of a mysterious artifact, which is in fact the key to the demon’s tomb, in order to save his sister from kidnappers. The gameplay is, to a large extent, non-linear and the virtual world keeps changing depending on the player’s actions. The developers have also implemented a unique magic system and unlimited character progression. When it comes to scale, Two Worlds doesn't fall behind the third installment in the Gothic series or The Elder Scrolls IV: Oblivion.