Divinity: Original Sin | PC
Divinity: Original Sin release date for PC:
30 June 2014 | Worldwide
30 June 2014 | Europe
30 June 2014 | USA
Game mode: single / multiplayer , multiplayer mode: local network / Internet, players: 1-2
0 Game score 8.8 / 10 calculated out of 1383 players' votes.
Expectations before the premiere: 9.0 / 10 calculated out of 310 players' votes.
Divinity: Original Sin for PC / Windows is the prequel to the 2002 series of RPGs by the Larian studio. The Belgians decided to reach for the classic solution: the gameplay is shown in an isometric view, while combat is turn-based.
The game is set before the events of Divine Divinity, allowing the players to more fully fathom the mythology of the cycle, and meet many old friends again, such as magicial Arhu, beloved by fans, before he was turned into a cat. Original Sin also prepares the ground for the third (in terms of numbers) game in the series, expanding on the unresolved themes from the previous games.
In the game we assume the role of two young hunters who must explore the secrets of forbidden magic and counteract its effects. They both soon discover that they share a kind of inexplicable bond that makes them exceptional and destined for something bigger.
In single player mode you can manage a team of up to four people, consisting of the above-mentioned heroes and the other two, joining the party as mercenaries. Divinity: Original Sin for PC / Windows also offers a cooperative mode for two players. The game has a special system of group conversations between the members of the party with a particular emphasis on the two main characters. When we play alone, our companion diversifies the gameplay by interesting dialogues, reminiscent of BioWare’s productions (e.g. the Baldur's Gate series). In contrast, his importance grows up in co-op, where the players control the two protagonists and may equally decide the fate of the company, even if they totally disagree with each other. They have their says until the end of the dialogue when one of them is given the final decision at random.
Full cooperation is advised in combat, because a lot of skills (especially magical) can be combined into powerful combinations that make it much easier to win a fight. It is most beneficiary to lead the character development in such a way, so that the team could, for example, bring rain on an area, and then freeze or shock freshly wetted opponents.
During combat, we can use the elements of the environment. Everything we would pick up in real life, we can pick up in the game. Extensive interaction with objects is used not only for combat purposes, but also to solve puzzles and create new objects.
Recommended: Core i5 2.5 GHz, 4 GB RAM, graphic card 1 GB (GeForce GTX 550 or better), 10 GB HDD, Windows XP(SP3)/Vista(SP1)/7(SP1)/8