Hunt: Showdown | PC
Hunt: Showdown release date for PC:
TBA | Worldwide
03 June 2014 | Sign-Up
Apply for beta on: http://www.huntthegame.com/
Game mode: multiplayer , multiplayer mode: Internet
0 Expectations: 9.1 / 10 calculated out of 34 players' votes.
Hunt: Horrors of the Glided Age is a co-op action game based on the free-to-play business model with microtransactions from the American section of the Crytek company, made out of veterans of the Darksiders cycle.
The action of the production takes place at the end of the XIXth century; in the studio’s vision of this period all of the legends and superstitions of that time are made real. Evil lurks around every corner and humanity is constantly threatened by monsters; the players, who step into the shoes of fearless, hardy hunters, decide to track down and eliminate the beast.
Hunt: Horrors of the Glided Age is largely meant to be played in the co-op mode for up to four players; the team’s composition is permanent and offers fixed characters with specific backstories and personalities. We can develop and equip each character with any gear we manage to get our hands on, allowing us to adjust the hero to suit our playstyle. The combat takes place on procedurally generated maps, which guarantees that each location will be in some ways unique; apart from the usual monsters, every once in a while, we have to bring down powerful bosses. We experience the action of Hunt from the third person perspective.
The production has been designed to force players into strict and close cooperation between each other, making the gameplay feel more like an actual hunt, with the hunters working together to bring down the powerful and intelligent beasts; killing even a single creature can prove to be quite the challenge, especially taking into consideration that our heroes carry limited amounts of ammunition and every bullet is worth its weight in gold.
Hunt: Horrors of the Gilded Age uses the CryEngine game engine, which grants the production high quality, detailed character models and huge open-world maps.