Five Nights at Freddy's

An original horror game created by Scott Cawthon, an independent gamemaker. The player assumes the role of a watchman who takes up a seasonal job at Freddy Fazbear's Pizza. What is important about the restaurant, is that mechanical mascots are its main attraction. A seemingly easy job turns into a true nightmare during the very first night, when the protagonist discovers that the sympathetic animatronics come to life after dark and display a hostile attitude towards humans. Trapped in a cramped watch room, the protagonist has to avoid contact with murderous robots during five subsequent nights. The task is not easy, because using various devices, such as lighting and monitoring systems, as well as locking the door drains the power supply, which has to be appropriately managed throughout the entire night. Despite its simplistic mechanics, Five Nights at Freddy's provides a good dose of anxiety and is capable of frightening the player with ease.

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PC / Windows
Game Five Nights at Freddy's (PC) Cover
Five Nights at Freddy's

Five Nights at Freddy's | PC

Adventure, FPP, survival horror, horror, arcade elements, indie games

Companies responsible for Five Nights at Freddy's

Scott Cawthon | game developer

Scott Cawthon | publisher  

Five Nights at Freddy's release date for PC:

game language:
English

08 August 2014 | Worldwide

08 August 2014 | Europe

08 August 2014 | USA

Game mode: single player
Game score 5.6 / 10 calculated out of 438 players' votes.  

Apple iOS
Game Five Nights at Freddy's (iOS) Cover
Five Nights at Freddy's

Five Nights at Freddy's | iOS

Adventure, FPP, survival horror, horror, arcade elements, indie games

Companies responsible for Five Nights at Freddy's

Scott Cawthon | game developer

Scott Cawthon | publisher  

Five Nights at Freddy's release date for iOS:

game language:
English

11 September 2014 | Worldwide

Game mode: single player , size:

Android OS
Game Five Nights at Freddy's (AND) Cover
Five Nights at Freddy's

Five Nights at Freddy's | Android

Adventure, FPP, survival horror, horror, arcade elements, indie games

Companies responsible for Five Nights at Freddy's

Scott Cawthon | game developer

Scott Cawthon | publisher  

Five Nights at Freddy's release date for Android:

game language:
English

26 August 2014 | Worldwide

Game mode: single player , size:

Windows Phone
Game Five Nights at Freddy's (WP) Cover
Five Nights at Freddy's

Five Nights at Freddy's | Win Phone

Adventure, FPP, survival horror, horror, arcade elements, indie games

Companies responsible for Five Nights at Freddy's

Scott Cawthon | game developer

Scott Cawthon | publisher  

Five Nights at Freddy's release date for Win Phone:

game language:
English

01 December 2014 | Worldwide

Game mode: single player , size:

Five Nights at Freddy's for Windows Phone is an original horror game requiring the player to survive an encounter with murderous mascots at a pizza bar and casting them into the role of a night guard. The game was created by Scott Cawthon an independent developer popular mainly for The Desolate Hope and several simplistic mobile games.

Plot

The player assumes the role of a watchman who takes up a seasonal job at Freddy Fazbear's Pizza. A teddybear named Freddy and his two robotic friends are the main amusement the restaurant offers. This seemingly easy task of guarding the place turns into a true nightmare during the very first night, because the protagonist discovers that sympathetic animatronics come to life at night and their attitude towards anyone inside is rather hostile. On their own and staying inside one room, the protagonist makes use only of a monitoring system and a low-capacity battery in order to survive the encounter with the murderous mascots trying to kill them.

Mechanics

Five Nights at Freddy's for Windows Phone is hard to classify in terms of the genre. The player is required to be able to make quick decisions, as well as to remain observant. Above all, the game can often scare even the most dubious players.

Throughout the game, the protagonist stays in a watch room located in the middle of the building. However, it cannot lock itself in just like that the entire mission here is to make it to the end of the night through managing the power accumulated in the battery appropriately. The power is drained when the player uses different devices, such as the lighting or monitoring systems. Thus the player observes particular rooms through the cameras. When they notice that the robots have disappeared or changed their location, the player has to track them immedietely, for it usually means the animatronics are moving towards the watch room. When one of the robots is close to the protagonist's room, it is crucial to lock either the door on the left or right in order to stay alive.

To finish the game, the player has to survive five subsequent nights (from 12 a.m to 6 a.m). The first night is obviously the easiest and every player should be able to finish it without a struggle. With each subsequent night however, the difficulty level is increased and the animatronics apply more and more sophisticated tactics in order to fool the protagonist. Fortunately, the player does not have to start from the very beginning in case the protagonist died - the player is simply brought back to the last midnight.

Age Rating

age requirements: 12+