Sublevel Zero Redux

A conversion and a console port of Sublevel Zero, introducing additional content and offering more spectacular visuals. Similarly to its predecessor, Sublevel Zero Redux was developed by Sigtrap Games. The game sees us enter a low-gravity underground site built by an advanced alien civilization. The rooms and corridors are filled with valuable technology – aside from survival, our goal is to salvage as much of it as we can. The game is seen from a first person perspective, with complete freedom to explore the three dimensional locations in a manner similar to what we could experience in the Descent or Forsaken series. Interestingly enough, the game contains a number of features seen in rougelike games: randomly generated levels and permanent death which forces us to begin a new playthrough every time our vessel is destroyed. We are also left with a crafting system that enables us to gather items and resources and then use them to build new weapons, parts, and other useful items.

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Sony PlayStation 4
Game Sublevel Zero Redux (PS4) Cover
Sublevel Zero Redux

Sublevel Zero Redux | PS4

Sublevel Zero Redux release date for PS4:

game language:

07 March 2017 | Worldwide

07 March 2017 | Europe PAL

07 March 2017 | USA NTSC

Game mode: single player

Microsoft XBOX ONE
Game Sublevel Zero Redux (XONE) Cover
Sublevel Zero Redux

Sublevel Zero Redux | XBOX ONE

Sublevel Zero Redux release date for XBOX ONE:

game language:

22 February 2017 | Worldwide

22 February 2017 | Europe PAL

22 February 2017 | USA NTSC

Game mode: single player

Sublevel Zero Redux for PlayStation 4 is a remade version of Sublevel Zero, an FPP shooter released for PC/Windows. The new edition, developed by Sigtrap Games and dedicated to eight-generation consoles, offers new content, and was customized to support a gamepad-friendly control scheme. However, the game is essentially almost identical to its PC predecessor.


Our task is to explore an underground site peculiar for the lack of gravity there. The installation had been built by an advanced alien civilization and then abandoned to decay. The corridors and rooms are filled with a multitude of state-of-the-art technologies, the gathering of which is our main objective. Unfortunately, the area begins to disintegrate, making our task much harder than it had seemed at the beginning.

The game was inspired by genre classics such as Descent or Forsaken. This means that we are free to travel around the three-dimensional world, while the levels are built in a way that renders names like “ceiling” or “floor” useless, while combat becomes much more interesting and demanding.

The authors have also introduced a number of elements known from roguelike games – the maps are generated randomly, with a special algorithm governing the complexity of the levels. Moreover, there’s no way to save our progress, and each death is permanent and forces us to begin a new playthrough. Our machine can be modified with the crafting system, which enables us to gather items and resources and use them to build new types of weaponry, performance-increasing parts, or other useful items.


Sublevel Zero is an enhanced version of a freeware title developed in the course of three days on behalf of Ludum Dare 29, one of the most popular game development events. As can be expected, the commercial version is much more complex and visually pleasing.