Phantom Doctrine | PC
Phantom Doctrine release date for PC:
2018 | Worldwide
Game mode: single player
0 Expectations: 9.0 / 10 calculated out of 10 players' votes.
In the [PLAT] release of Phantom Doctrine, the action is set in 1983. A player gets to lead The Cabal - a secret intelligence organization set up to stop a worldwide plot designed to take control over the world by causing local conflicts between certain countries.
The authors have developed a rich story, which presents an alternative version of the Cold War; however, the campaign features also a number of real events and characters, which increases the sense of authenticity in the game.
In the PC / Windows release of Phantom Doctrine, a player is bound to spend most of his time completing the turn-based missions, during which he commands a team of over a dozen secret agents. The game offers a significant leeway when it comes to strategizing, by providing a player with a wide range of available actions. One can mount frontal attacks with heavy weaponry as well as assume the covert approach to complete the assignments.
Between the missions, a player has to manage The Cabal by dispatching agents on reconnaissance missions, recruiting new operatives from different intelligence agencies and criminal syndicates, training them, and assembling teams, which have to placed all around the world - this allows a player to call for reinforcements during a mission, when necessary.
It is important for a player to acquire weapons, establish new relations, and conduct investigations, which might grant him access to new missions, resources, and technology - this not only includes diverse pieces of gear but also interrogation techniques, brainwashing methodologies, and chemical boosters of agents' physique. As befits an espionage game, it is necessary to forge documents and provide one's subordinates with fake identities as well as appearance alterations.
Phantom Doctrine for PC / Windows has been designed in a way allowing the player to replay it multiple times without feeling bored. The gameplay is dynamic - the global situation tends to change rapidly as a result of player's actions. Moreover, many elements, such as the characters' bios, names, intelligence data, and enemy locations on maps are procedurally generated. Upon starting his adventure, a player has to choose whether his character has worked before for CIA or KGB - this decision affects the gameplay significantly. After completing the game for the first time, players get at their disposal a third character, with which they can start the New Game Plus mode.