Half-Life 2 | PC
Half-Life 2 release date for PC:
16 November 2004 | Worldwide
16 November 2004 | Europe
Game mode: single / multiplayer , multiplayer mode: local network / Internet, size: 5 CD / 1 DVD
0 Game score 9.2 / 10 calculated out of 9738 players' votes.
Half-Life 2 | XBOX
Half-Life 2 release date for XBOX:
15 November 2005 | Worldwide
18 November 2005 | Europe PAL
15 November 2005 | USA NTSC
Game mode: single player , size: 1 DVD
Game score 8.7 / 10 calculated out of 528 players' votes.
Half-Life 2 | Android
Half-Life 2 release date for Android:
12 May 2014 | Worldwide
Game mode: single player
Gordon Freeman, the protagonist of the first Half-Life, reprises his role as the main character. This time the ex-employee of Black Mesa Labs visits City 17, where most of the story takes place. On the other side of the barricade we have Dr. Wallace Breen – a puppet governor of Earth, ruling under the authority of an alien, Combine, that took over control of our planet. A mysterious person, known as G-Man, tasks Dr. Freeman with overthrowing the invaders, in which he is aided by new allies: the Xen race (his former enemies from Half-Life) and Alyx Vance, a young woman fighting for the human resistance.
The game takes you through a variety of locations in or near the City 17: sewers, suburbs, prison, harbor, etc. While traversing the game’s world you have to constantly fight different types of enemies, starting with your “old-friends” Headcrabs, all the way to Antlions and law enforcers. Just as you did before, you fight your opponents with a variety of weapons: a crowbar, revolver, shotgun, futuristic cross-bow, or the gravity gun.
Half-Life 2 for Xbox employs a new game engine, called Source, which generates not only 3D graphics, but also realistic physics. The technology introduces a certain degree of destructibility to the environments – many elements can be broken, destroyed or at least damaged. You can also use the in-game objects as either cover from enemy bullets or as weapons. Thanks to the ragdoll effect bodies of enemies fall down on the ground in a more realistic manner. Opponents are gifted with smart AI and are able to call in reinforcements, take cover, flank the player, etc.