Arcania: A Gothic Tale | PC
Arcania: A Gothic Tale release date for PC:
12 October 2010 | Worldwide
12 October 2010 | Europe
19 October 2010 | USA
Game mode: single player , size: 1 DVD
0 Game score 6.5 / 10 calculated out of 8188 players' votes.
Expectations before the premiere: 8.5 / 10 calculated out of 12348 players' votes.
Arcania: A Gothic Tale | XBOX 360
Arcania: A Gothic Tale release date for XBOX 360:
19 October 2010 | Worldwide
20 February 2011 | Europe PAL
19 October 2010 | USA NTSC
Game mode: single player , size: 1 DVD
Game score 6.2 / 10 calculated out of 497 players' votes.
Expectations before the premiere: 7.8 / 10 calculated out of 664 players' votes.
Arcania: A Gothic Tale | PS3
Arcania: A Gothic Tale release date for PS3:
canceled | Worldwide
Game mode: single player
Expectations: 7.2 / 10 calculated out of 508 players' votes.
Arcania: Gothic 4 for PlayStation 3 is the fourth installment in Gothic – a famous cRPG series. Unlike the previous games, this one was not developed by Piranha Bytes Studios. After some vicissitudes, the publisher of the series, JoWooD company, decided to pass the development of the game on to Spellbound Studios, creators of such titles as: Desperados: Wanted Dead or Alive and Robin Hood: The Legend of Sherwood. They gained some experience in developing major RPG titles in the 90s (Das Schwarze Auge trilogy, also known as Realms of Arkania).
Arcania starts off ten years after Forsaken Gods (a Gothic 3 expansion), in which the Nameless Hero, foreseeing an imminent conflict between the leaders of Myrthana – the realm that was previously reclaimed from ors’ hands – decided to intervene once more. As a result of these events, the hero finally took the rule on his own declaring himself a king and taking the name Rhobar III. The player takes on the role of a new character, who is called the Nameless Hero too. He wants to take revenge on the king for invading his home village set on a small Feshyr island and slaughtering all its inhabitants. The actual game is set on the significantly larger area of Arcania. In his quest for revenge the main character is helped by Diego, our good old friend from the previous game.
Throughout the game the player-controlled character is mosly fighting countless battles against monsters (including goblins, giant wasps, orcs, shadowbeasts, crawlers, snakes) as well as intelligent opponents. Depending on the chosen character class, combat may come down fencing (warrior), shooting enemies from a safe distance (archer), or treating them with a variety of spells (mage). In time, the main character grows in strength, unlocking new abilities ascribed to several different categories (including a series of strikes, the sea of fire spell, or the ability to take enemies by surprise). A significant influence on the Nameless Hero’s performance also has his equipment, looted from enemies, purchased from merchants, or crafted by himself. In the latter case you have to possess appropriate recipes or schematics, as well as components needed to create a particular object.
The storyline is linear, so you visit in-game locations in certain order. To unlock another world area it is usually required to aid someone or eliminate a group of opponents. Interestingly, some main quests may be completed in several ways. There is also no shortage of side quests as well as missions that require you to discover various secrets (including statues of Innos, and the forgotten graves).
Arcania: Gothic 4 for PlayStation 3 uses a graphics engine called Vision Engine, also known from The Settlers 7: Paths to a Kingdom and Helldorado. The game uses third person perspective.
An important feature of the game, is that the camera automatically moves away from the Nameless Hero each time he starts a fight, which is helpful for overwatching the situation on the battlefield. In his adventure the main character visits many interesting places across Arcania; among others these are: Stewark – a town built on a cliff – vast areas of Silverlake, treacherous swamps, or the jungle inhabited by wild beasts.