Need for Speed ProStreet

The 11th installment in the popular racing game series developed by Electronic Arts. In contrast to the previous parts of the game, this title completely abandons the idea of illegal races and transfers the action to professional racing circuits. Players take part in a number of challenges divided into four race variations: Drag, Grip, Drift, and Speed Challenge, in the latter the driver who reaches top speed wins. Successive victories unlock new challenges and cars. The game offers 26 licensed car models that can be customized with the Autosculpt system. The authors emphasize the recreation of crashes and the realistic damage model that influences the car’s performance. Fans of realism were given the option of turning off all the driving assistance, like power steering and ABS, which makes driving much more simulator-like.

Need for Speed ProStreet id = 173527 Need for Speed ProStreet id = 173526 Need for Speed ProStreet id = 173525
PC / Windows
Game Need for Speed ProStreet (PC) Cover
Need for Speed ProStreet

Need for Speed ProStreet | PC

Racing, for automobiles, Need for Speed, multiplayer

Companies responsible for Need for Speed ProStreet

Electronic Arts Inc. | game developer

Electronic Arts Inc. | publisher   Official website

Need for Speed ProStreet release date for PC:

game language:
English

13 November 2007 | Worldwide

23 November 2007 | Europe

13 November 2007 | USA

Game mode: single / multiplayer , multiplayer mode: local network / Internet, players: 2 - 8 , size: 1 DVD
Game score 7.6 / 10 calculated out of 7691 players' votes.  

Need for Speed ProStreet for PC / Windows is another instalment of the most popular racing series in the world developed by Electronic Arts. In contrast to the previous part – Need for Speed Carbon – this title completely abandons the idea of the night, illegal races and transfers the action to the professional, closed racing tracks – to much controversy.

Gameplay

With the change of scenery and the nature of racing, the developers now focused on the accurate reconstruction of cars’ damage. With the help of physicists working on a daily basis at a university in Vancouver, the authors managed to recreate in detail the effects of collisions with other cars and with elements of the environment. Therefore, you can see breaking glass, crumpled car bonnets, bumpers, and spoilers along with other car elements that after a race can serve as awards – remainders of exciting competitions. The car damage does not only disfigure the vehicle, but also negatively influences its performance. However, you will need more than just a few scratches to completely smash your car.

The developers once again epmhesised the Autosculpt, allowing to customise the looks and performance of the cars. The customisation allows you to modify such elements as cooling of the engine, air circulation, power and torque, weight, gearbox configuration, and acceleration. The effects of those changes can be observed in a special aerodynamic tunnel. If you decide that your car needs some unique part, you can buy one of more than 1000 elements influencing the car’s performance. All of these parts are licensed.

It is worth mentioning that the game features dozens of licensed cars of 26 brands – e.g. Honda, BMW, Zonda, and Audi – that made their appearances in racing challenges in the last 40 years.

Game modes

There are four game modes. The first one concerns racing with other drivers whose cars intentionally are not divided into classes, so as to make gameplay more spontaneous and less stiff. The other modes – Drift, Drag, and Speed Challenge, in which the top speed is the key to success, are known from the former instalments of the series.

Even though there is no free roaming in an open world, the game is still worth the candle. By winning races occurring each weekend, you get new cars and respect of the ProStreet community. The game will also satisfy multiplayer fans and simulation enthusiasts. The title allows players to turn off all the driving assistance – e.g. the power steering and ABS – and see for themselves if ProStreet should be regarded only as an arcade racing game.

Microsoft Xbox 360
Game Need for Speed ProStreet (X360) Cover
Need for Speed ProStreet

Need for Speed ProStreet | XBOX 360

Racing, for automobiles, Need for Speed, multiplayer

Companies responsible for Need for Speed ProStreet

Electronic Arts Inc. | game developer

Electronic Arts Inc. | publisher   Official website

Need for Speed ProStreet release date for XBOX 360:

game language:
English

13 November 2007 | Worldwide

23 November 2007 | Europe PAL

13 November 2007 | USA NTSC

Game mode: single / multiplayer , multiplayer mode: Internet / split screen, size: 1 DVD
Game score 7.6 / 10 calculated out of 520 players' votes.  

Need for Speed ProStreet for Xbox 360 is another instalment of the most popular racing series in the world developed by Electronic Arts. In contrast to the previous part – Need for Speed Carbon – this title completely abandons the idea of the night, illegal races and transfers the action to the professional, closed racing tracks – to much controversy.

Gameplay

With the change of scenery and the nature of racing, the developers now focused on the accurate reconstruction of cars’ damage. With the help of physicists working on a daily basis at a university in Vancouver, the authors managed to recreate in detail the effects of collisions with other cars and with elements of the environment. Therefore, you can see breaking glass, crumpled car bonnets, bumpers, and spoilers along with other car elements that after a race can serve as awards – remainders of exciting competitions. The car damage does not only disfigure the vehicle, but also negatively influences its performance. However, you will need more than just a few scratches to completely smash your car.

The developers once again epmhesised the Autosculpt, allowing to customise the looks and performance of the cars. The customisation allows you to modify such elements as cooling of the engine, air circulation, power and torque, weight, gearbox configuration, and acceleration. The effects of those changes can be observed in a special aerodynamic tunnel. If you decide that your car needs some unique part, you can buy one of more than 1000 elements influencing the car’s performance. All of these parts are licensed.

It is worth mentioning that the game features dozens of licensed cars of 26 brands – e.g. Honda, BMW, Zonda, and Audi – that made their appearances in racing challenges in the last 40 years.

Game modes

There are four game modes. The first one concerns racing with other drivers whose cars intentionally are not divided into classes, so as to make gameplay more spontaneous and less stiff. The other modes – Drift, Drag, and Speed Challenge, in which the top speed is the key to success, are known from the former instalments of the series.

Even though there is no free roaming in an open world, the game is still worth the candle. By winning races occurring each weekend, you get new cars and respect of the ProStreet community. The game will also satisfy multiplayer fans and simulation enthusiasts. The title allows players to turn off all the driving assistance – e.g. the power steering and ABS – and see for themselves if ProStreet should be regarded only as an arcade racing game.

Sony PlayStation 3
Game Need for Speed ProStreet (PS3) Cover
Need for Speed ProStreet

Need for Speed ProStreet | PS3

Racing, for automobiles, Need for Speed, multiplayer

Companies responsible for Need for Speed ProStreet

Electronic Arts Inc. | game developer

Electronic Arts Inc. | publisher   Official website

Need for Speed ProStreet release date for PS3:

game language:
English

13 November 2007 | Worldwide

23 November 2007 | Europe PAL

13 November 2007 | USA NTSC

Game mode: single / multiplayer , multiplayer mode: Internet / split screen, size: 1 BD
Game score 7.5 / 10 calculated out of 323 players' votes.  

Need for Speed ProStreet for PlayStation 3 is another instalment of the most popular racing series in the world developed by Electronic Arts. In contrast to the previous part – Need for Speed Carbon – this title completely abandons the idea of the night, illegal races and transfers the action to the professional, closed racing tracks – to much controversy.

Gameplay

With the change of scenery and the nature of racing, the developers now focused on the accurate reconstruction of cars’ damage. With the help of physicists working on a daily basis at a university in Vancouver, the authors managed to recreate in detail the effects of collisions with other cars and with elements of the environment. Therefore, you can see breaking glass, crumpled car bonnets, bumpers, and spoilers along with other car elements that after a race can serve as awards – remainders of exciting competitions. The car damage does not only disfigure the vehicle, but also negatively influences its performance. However, you will need more than just a few scratches to completely smash your car.

The developers once again epmhesised the Autosculpt, allowing to customise the looks and performance of the cars. The customisation allows you to modify such elements as cooling of the engine, air circulation, power and torque, weight, gearbox configuration, and acceleration. The effects of those changes can be observed in a special aerodynamic tunnel. If you decide that your car needs some unique part, you can buy one of more than 1000 elements influencing the car’s performance. All of these parts are licensed.

It is worth mentioning that the game features dozens of licensed cars of 26 brands – e.g. Honda, BMW, Zonda, and Audi – that made their appearances in racing challenges in the last 40 years.

Game modes

There are four game modes. The first one concerns racing with other drivers whose cars intentionally are not divided into classes, so as to make gameplay more spontaneous and less stiff. The other modes – Drift, Drag, and Speed Challenge, in which the top speed is the key to success, are known from the former instalments of the series.

Even though there is no free roaming in an open world, the game is still worth the candle. By winning races occurring each weekend, you get new cars and respect of the ProStreet community. The game will also satisfy multiplayer fans and simulation enthusiasts. The title allows players to turn off all the driving assistance – e.g. the power steering and ABS – and see for themselves if ProStreet should be regarded only as an arcade racing game.

Sony PlayStation 2
Game Need for Speed ProStreet (PS2) Cover
Need for Speed ProStreet

Need for Speed ProStreet | PS2

Racing, for automobiles, Need for Speed, multiplayer

Companies responsible for Need for Speed ProStreet

Electronic Arts Inc. | game developer

Electronic Arts Inc. | publisher   Official website

Need for Speed ProStreet release date for PS2:

game language:
English

13 November 2007 | Worldwide

23 November 2007 | Europe PAL

13 November 2007 | USA NTSC

Game mode: single / multiplayer , multiplayer mode: Internet / split screen, size: 1 DVD
Game score 8.1 / 10 calculated out of 1020 players' votes.  

Need for Speed ProStreet for PlayStation 2 is another instalment of the most popular racing series in the world developed by Electronic Arts. In contrast to the previous part – Need for Speed Carbon – this title completely abandons the idea of the night, illegal races and transfers the action to the professional, closed racing tracks – to much controversy.

Gameplay

With the change of scenery and the nature of racing, the developers now focused on the accurate reconstruction of cars’ damage. With the help of physicists working on a daily basis at a university in Vancouver, the authors managed to recreate in detail the effects of collisions with other cars and with elements of the environment. Therefore, you can see breaking glass, crumpled car bonnets, bumpers, and spoilers along with other car elements that after a race can serve as awards – remainders of exciting competitions. The car damage does not only disfigure the vehicle, but also negatively influences its performance. However, you will need more than just a few scratches to completely smash your car.

The developers once again epmhesised the Autosculpt, allowing to customise the looks and performance of the cars. The customisation allows you to modify such elements as cooling of the engine, air circulation, power and torque, weight, gearbox configuration, and acceleration. The effects of those changes can be observed in a special aerodynamic tunnel. If you decide that your car needs some unique part, you can buy one of more than 1000 elements influencing the car’s performance. All of these parts are licensed.

It is worth mentioning that the game features dozens of licensed cars of 26 brands – e.g. Honda, BMW, Zonda, and Audi – that made their appearances in racing challenges in the last 40 years.

Game modes

There are four game modes. The first one concerns racing with other drivers whose cars intentionally are not divided into classes, so as to make gameplay more spontaneous and less stiff. The other modes – Drift, Drag, and Speed Challenge, in which the top speed is the key to success, are known from the former instalments of the series.

Even though there is no free roaming in an open world, the game is still worth the candle. By winning races occurring each weekend, you get new cars and respect of the ProStreet community. The game will also satisfy multiplayer fans and simulation enthusiasts. The title allows players to turn off all the driving assistance – e.g. the power steering and ABS – and see for themselves if ProStreet should be regarded only as an arcade racing game.

PlayStation Portable
Game Need for Speed ProStreet (PSP) Cover
Need for Speed ProStreet

Need for Speed ProStreet | PSP

Racing, for automobiles, Need for Speed, multiplayer

Companies responsible for Need for Speed ProStreet

Electronic Arts Inc. | game developer

Electronic Arts Inc. | publisher   Official website

Need for Speed ProStreet release date for PSP:

game language:
English

18 February 2008 | Worldwide

22 February 2008 | Europe

18 February 2008 | USA

Game mode: single / multiplayer , multiplayer mode: local network, size: 1 UMD
Game score 6.9 / 10 calculated out of 257 players' votes.  

Need for Speed: ProStreet for PlayStation Portable is another instalment of the popular racing series developed by Electronic Arts. The previous parts concentrated on illegal, night races and escaping the police. ProStreet went the other way – the creators have given the Need for Speed series a new lease of life. The action now takes place in a closed racing tracks, usually during the day.

Gameplay

The system of climbing up the racing career ladder is similar to that known from the previous parts of the game. Once again you fight for the king of the road title by participating in different competitions – Grip, Drift, Speed Challenge, and Drag. The first one is a refreshed version of the classic race with several opponents. In Speed Challenge your goal is to reach the highest speed while passing a few deployed speed cameras. Tracks in this mode feature long straights provoking for putting the pedal to metal. It is worth using nitro when you are close to a checkpoint, so as to speed up at the crucial moment. The Drift mode known from the previous instalments consists in sliding for as long as possible. Drifting along with another car is a novelty to the game. The Drag mode – races for 1 mile – are well-known to the series’ fans, but ProStreet for PlayStation Portable makes the races even more exciting, as they were improved and remodelled.

The previous parts emphasised plot presented in cut-scenes. ProStreet abandons that idea – now it is enough to earn the number of points that will put you in the top of the scoreboard. If you are successful, you get the chance to race a local champion for his own car.

The Need for Speed series is renowned for featuring licensed cars. ProStreet introduces dozens of real-life car models by such brands as Mazda, Toyota, BMW, Audi, and Porsche. Each ride can be customised accordingly to your taste with even more advanced – compared to previous instalments – visual tuning option. The handheld version is not that extensive as that of the big consoles, but it still offers loads of fun.

Technical Aspects

The visuals are eye-candy – the developers squeezed out all the technical capacity of the Sony’s handheld.

Nintendo DS
Game Need for Speed ProStreet (NDS) Cover
Need for Speed ProStreet

Need for Speed ProStreet | DS

Need for Speed ProStreet release date for DS:

game language:
English

13 November 2007 | Worldwide

23 November 2007 | Europe

13 November 2007 | USA

Game mode: single / multiplayer , multiplayer mode: local network

Need for Speed: ProStreet for Nintendo DS is another instalment of the popular racing series developed by Electronic Arts. The previous parts concentrated on illegal, night races and escaping the police. ProStreet went the other way – the creators have given the Need for Speed series a new lease of life. The action now takes place in a closed racing tracks, usually during the day.

Gameplay

The system of climbing up the racing career ladder is similar to that known from the previous parts of the game. Once again you fight for the king of the road title by participating in different competitions – Grip, Drift, Speed Challenge, and Drag. The first one is a refreshed version of the classic race with several opponents. In Speed Challenge your goal is to reach the highest speed while passing a few deployed speed cameras. Tracks in this mode feature long straights provoking for putting the pedal to metal. It is worth using nitro when you are close to a checkpoint, so as to speed up at the crucial moment. The Drift mode known from the previous instalments consists in sliding for as long as possible. Drifting along with another car is a novelty to the game. The Drag mode – races for 1 mile – are well-known to the series’ fans, but ProStreet for Nintendo DS makes the races even more exciting, as they were improved and remodelled.

The previous parts emphasised plot presented in cut-scenes. ProStreet abandons that idea – now it is enough to earn the number of points that will put you in the top of the scoreboard. If you are successful, you get the chance to race a local champion for his own car.

The Need for Speed series is renowned for featuring licensed cars. ProStreet introduces dozens of real-life car models by such brands as Mazda, Toyota, BMW, Audi, and Porsche. Each ride can be customised accordingly to your taste with even more advanced – compared to previous instalments – visual tuning option. The handheld version is not that extensive as that of the big consoles, but it still offers loads of fun.

Technical Aspects

The visuals are eye-candy – the developers squeezed out all the technical capacity of the Sony’s handheld.

Nintendo Wii
Game Need for Speed ProStreet (Wii) Cover
Need for Speed ProStreet

Need for Speed ProStreet | Wii

Need for Speed ProStreet release date for Wii:

game language:
English

13 November 2007 | Worldwide

23 November 2007 | Europe PAL

13 November 2007 | USA NTSC

Game mode: single / multiplayer , multiplayer mode: Internet / split screen

Need for Speed ProStreet for Nintendo Wii is another instalment of the most popular racing series in the world developed by Electronic Arts. In contrast to the previous part – Need for Speed Carbon – this title completely abandons the idea of the night, illegal races and transfers the action to the professional, closed racing tracks – to much controversy.

Gameplay

With the change of scenery and the nature of racing, the developers now focused on the accurate reconstruction of cars’ damage. With the help of physicists working on a daily basis at a university in Vancouver, the authors managed to recreate in detail the effects of collisions with other cars and with elements of the environment. Therefore, you can see breaking glass, crumpled car bonnets, bumpers, and spoilers along with other car elements that after a race can serve as awards – remainders of exciting competitions. The car damage does not only disfigure the vehicle, but also negatively influences its performance. However, you will need more than just a few scratches to completely smash your car.

The developers once again epmhesised the Autosculpt, allowing to customise the looks and performance of the cars. The customisation allows you to modify such elements as cooling of the engine, air circulation, power and torque, weight, gearbox configuration, and acceleration. The effects of those changes can be observed in a special aerodynamic tunnel. If you decide that your car needs some unique part, you can buy one of more than 1000 elements influencing the car’s performance. All of these parts are licensed.

It is worth mentioning that the game features dozens of licensed cars of 26 brands – e.g. Honda, BMW, Zonda, and Audi – that made their appearances in racing challenges in the last 40 years.

Game modes

There are four game modes. The first one concerns racing with other drivers whose cars intentionally are not divided into classes, so as to make gameplay more spontaneous and less stiff. The other modes – Drift, Drag, and Speed Challenge, in which the top speed is the key to success, are known from the former instalments of the series.

Even though there is no free roaming in an open world, the game is still worth the candle. By winning races occurring each weekend, you get new cars and respect of the ProStreet community. The game will also satisfy multiplayer fans and simulation enthusiasts. The title allows players to turn off all the driving assistance – e.g. the power steering and ABS – and see for themselves if ProStreet should be regarded only as an arcade racing game.

Need For Speed: ProStreet Game Guide & Walkthrough

game guide 03 June 2008

Cars, races, driving advices, racing hints.