Fable II

A full-fledged continuation of a third-person action RPG by Peter Molyneux, originally released in 2004 on Microsoft consoles. The story of Fable II is once again set in the fantasy land of Albion, but the action takes place roughly 500 years after the events of the original game, we assume the role of an ordinary inhabitant of Albion who, accompanied by his faithful dog, undertakes subsequent quests climbing up the social ladder and growing up to be one of the biggest heroes in the land. As far as gameplay mechanics are concerned, the title does not deviate significantly from the solutions of the original Fable, such as the character progression system which influences the character's appearances and alignment based on the decisions we had taken, gives us the ability to perform gestures that change NPCs’ attitude towards the protagonist, and the option to marry and have children.

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Microsoft Xbox 360
Game Fable II (X360) Cover
Fable II

Fable II | XBOX 360

RPG, TPP, fantasy, action RPG

Companies responsible for Fable II

LionHead Studios | game developer

Microsoft Studios | publisher   Official website

Fable II release date for XBOX 360:

game language:

21 October 2008 | Worldwide

24 October 2008 | Europe PAL

21 October 2008 | USA NTSC

Game mode: single / multiplayer , multiplayer mode: Internet / common screen, players: 1-2 , size: 1 DVD
Game score 8.2 / 10 calculated out of 1987 players' votes.  
Expectations before the premiere: 8.7 / 10 calculated out of 748 players' votes.  

Fable 2 for Xbox 360 is a sequel to the famous action RPG created by a gaming industry master, Peter Molyneux. The author developed the game particularly with Xbox 360 in mind.


The story takes us to the fantasy land of Albion, which somewhat resembles England, yet again. This time around, the action takes place five hundred years later. Time passage is especially visible in architecture, clothing, and armaments (for example, the appearance of firearms), but even the law was changed. Generally, the virtual universe does not resemble the European Middle Ages anymore but rather the colonial conquest period.


We start out as a vagrant but thanks to the quests we perform and some luck, too, we climb up the social ladder. Our character, either a man or a woman, grows older as the years pass and can marry as well as have numerous offspring. If the protagonist has children, he or she has to raise them; of course, a lawful hero makes a different parent from an evil brawler.

The dog companion is an important element of the gameplay for it replaces the map and the HUD. He walks ahead of us, serving as our guide, and barks when he finds something of interest or senses a threat. Another interesting solution is the inability to die – in Fable 2 for Xbox 360 it is impossible to die; once we lose a fight, the protagonist’s face becomes scarred, which then influences the way other characters react to him/her.

Uses: Xbox Live
Fable II launch movie

Fable II launch movie | 1:46

Fable II Game Guide

game guide 11 December 2008

Guide will help you pass through the main quests and the side missions.