Alien Rage | PC
Alien Rage release date for PC:
24 September 2013 | Worldwide
Game mode: single / multiplayer , multiplayer mode: Internet
0 Game score 6.49 / 10 calculated out of 674 players' votes.
Expectations before the premiere: 7.9 / 10 calculated out of 121 players' votes.
Alien Rage | XBOX 360
Alien Rage release date for XBOX 360:
18 October 2013 | Worldwide
Game mode: single player
Game score 7.1 / 10 calculated out of 185 players' votes.
Expectations before the premiere: 7.6 / 10 calculated out of 28 players' votes.
Alien Rage | PS3
Alien Rage release date for PS3:
22 October 2013 | Worldwide
23 October 2013 | Europe PAL
Game mode: single player
Game score 6.3 / 10 calculated out of 201 players' votes.
Expectations before the premiere: 7.8 / 10 calculated out of 27 players' votes.
Alien Rage for PC / Windows is a typical first person shooter set in science fiction genre. It was developed by City Interactive Studios from Bydgoszcz that previously aided the Warsaw branch in the development of Sniper: Ghost Warrior 2. Alien Rage combines the idea characteristic of classical FPS games with more modern solutions in gameplay mechanics.
The game tells a story of a struggle between humanity and an alien race, who once lived in complete harmony. The alliance between aliens and humans breaks down, and then a bald tough guy steps in and fights alone against a large army of enemies. The story is simple and straightforward – the developers primarily focused on presentation of dynamic action in futuristic scenery.
The linear gameplay is boiled down to intense gunfights against a terrifying number of aliens. In this respect, the game seems like a combination of Quake and Unreal series with a scoring system that awards players for effective actions (such as headshots, eliminating an entire group of enemies in a single blast caused by blowing up an explosive container), originating from some Polish games, such as Bulletstorm, or Call of Juarez: Gunslinger. However, Alien Rage for PC / Windows does not have a character development system in the strict sense. Throughout over 14 extensive missions you keep on fighting against dozens types of enemies, ranging from the basic fodder, who prefer to shoot at you from behind a cover, through opponents who can disappear like the Predator, and ending with so-called bosses, who can really be a pain in the back.
In order to effectively eliminate aliens you have a whole arsenal of weapons, which consists of both basic equipment, such as a futuristic pistol or a fully automatic gun, as well as more advanced weapons, like an alien rifle. There are also some arms of “mass destruction”, such as a rocket launcher or even environmental elements (e.g. exploding containers), which often save your back from serious trouble. Although there is a system of covers implemented into the game, you in practice you only use it when you need to catch a second breath, or regenerate the character’s health (no aid-kits).
City Interactive Studios made use of Unreal Engine 3 – unlike in the case of the second installment of Ghost Warrior – so the artworks looks really neat. The game sports impressive explosions and diverse character models. Although all the visited locations look alike, the whole atmosphere, which is slightly reminiscent of other science fiction games, Quake 4 especially, makes up for it. Audio is equally fine – the music harmonizes with the fast-paced, dynamic gameplay.
Recommended: Core 2 Duo 2 GHz, 4 GB RAM, graphic card 1 GB (GeForce GTX 460 or better), Windows XP/Vista/7/8, Internet connection