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An unusual simulator, in which your objective is to bring to life a perfectly functioning species of organisms, starting from the lowest step on the evolution ladder. The game is developed by the legendary studio Maxis, led by Will Wright – the man responsible for such cult series as SimCity and The Sims. Mechanics combine elements of many game genres and each stage of your organism’s evolution offers a bit different quests and altered gameplay. Starting with the cell cycle and ending with a whole community, the game offers enormous scope of modification in regard to the appearance and other traits of your species. In later stages of evolution, the primitive organism gets a mouth, limbs, and other attributes that influence its ability to adapt and cope in various external conditions. With the game's progress, elements of competition with other species emerge and our, initially small, village becomes a huge metropolis with the newest technology.

Spore id = 110253 Spore id = 110252 Spore id = 110251 Spore id = 110250 Spore id = 110249 Spore id = 110248 Spore id = 110247 Spore id = 110246 Spore id = 106952
PC / Windows
Game Spore (PC) cover

Spore | PC

Spore release date for PC:

game language:

05 September 2008 | Worldwide

Game mode: single player , size: 1 DVD
Game score 7.08 / 10 calculated out of 4057 players' votes.  
Expectations before the premiere: 8.6 / 10 calculated out of 1001 players' votes.  

Nintendo DS
Game Spore Creatures (NDS) cover
Spore Creatures

Spore Creatures | DS

Spore Creatures release date for DS:

game language:

03 September 2008 | Worldwide

05 September 2008 | Europe

Game mode: single player
Game score 6.8 / 10 calculated out of 58 players' votes.  
Expectations before the premiere: 8.1 / 10 calculated out of 46 players' votes.  

Spore Creatures for Nintendo DS is a remote edition of one of the most innovative PC productions. The game is developed by Will Wright who is the key player in the game industry. Wright is responsible for such series as Sim City and The Sims. Spore Creatures is very intuitive and offers loads of interesting options. Long story short, the title presents evolution of a whole civilisation – starting from little microorganisms and ending with space exploration. Initially, Spore was a PC exclusive, only later its conversion was announced.


Gameplay is divided into a few major stages and each of them plays equally important role. You begin at the lowest step of the evolution ladder – as an microorganism. At this level you consume other cells and at the same time avoid different viruses. After eating enough, you go to another stage in which you design your own form of life. Just like in The Sims, the editor features extensive options with which you can shape your creature’s appearance. However, you need to take into consideration a lot of important factors so as the creature’s body plan does not interfere with its further development.

The third stage consists in establishing a tribe and managing it. Creatures need to be equipped with right tools, take care of interaction development, and finally protect their goods from enemies. The player can use extensive editors that enable him to diligently design not only the general outlook of his village, but also looks of particular buildings. Another step is connected with further civilisation development. This involves establishing friendly relationships with other tribes. The last stage concerns mentioned space exploration.

Gameplay is extraordinarily open. Each stage and game style in general depend only on the player. The Nintendo DS version features of course less detailed visuals. However, the developer implemented interesting controls – the game utilises the touch screen of the handheld.

Will Wright is one of the most prominent characters in the PC gaming industry. He is the one responsible for such blockbuster series as SimCity and The Sims. Spore for PC / Windows is yet another production by him, drawing attention due to unusual design and gameplay.


Almost every game from Wright was focused on developing, be it a single person or a whole community. This is also true in Spore, where you have to bring your civilisation to greatness, starting from the lowest step on the evolution ladder – a microorganism. Gameplay is divided into stages in which you assist your creature’s development.

Each stage announces a completely new mini-game with rules differing from those in the former ones. In the first one, you face a Pac-Man clone. Your cell, submerged in water, constantly needs to be fed (with other organisms too) and at the same time not get eaten by other, similar creatures. If you provide “the hero” with enough food, you will be awarded with an possibility of development, or rather – evolution, and go to the next stage – the development of a humanoid form of life. Spore Creatures Creator always pops up at the end of subsequent stage. You can freely experiment with your creature’s looks by adding limbs, mouth, etc. Even though the game itself calculates the way our experiment will move and eat, do not cross the line. The creature that has problems with maintaining its basic life functions will not survive another stages, e.g. in the water and then on land.

With the progress the player stops taking care of the single creature and takes control over a whole tribe of bizarre beings, which brings Populous to mind. At this level, the Creature editor is replaced by a similar tool for constructing buildings. The pace in which the civilisation grows stronger and stronger depends only on the player’s creativity. When a small village turns into a humongous metropolis, it is time for another stage – rivalry with other tribes. Now there is only one step from Sid Meier’s Civilization. The moment your creatures construct a flying saucer, you go to space, where you will develop and invade surrounding planets. There is no limit on options and possibilities in Spore. It is the player who decides what to do and what the creatures will look like. From a bacterium to intergalactic empire – even though it sounds like an absurd, it all actually adds up.

Other information

Spore Creatures Creator was released a few months before the premiere Spore as a stand-alone application. Still, it is an integral part of Spore itself.

PEGI Rating

Age rating. The PEGI rating considers the age suitability of a game, not the level of difficulty.Game contains depictions of violence.

System requirements

Recommended: Pentium 4 2 GHz, 768 MB RAM, graphic card 128 MB (GeForce 6600 or better), 6 GB HDD, Windows XP/Vista

Spore Game Guide

game guide 11 April 2008

This guide explains all of the gameplay’s mechanisms: from the cell to the space level.