The Elder Scrolls V: Skyrim VR
RPG 17 November 2017
A special version of the fifth installment in the popular RPG series by Bethesda, created for VR headgear and motion controllers. The plot of The Elder Scrolls V: Skyrim VR does not differ from that in the original version of the game. The story takes place in a fantasy world, which is threatened by dragons, led by Alduin. You play as the last Dovahkiin, a being that can speak dragon language, which makes them the only one capable of stopping the oncoming apocalypse. In terms of technical aspect, the game is based on the Special Edition of the production and, compared to the original, features e.g. improved lighting, higher resolution textures, and previously unavailable visual effects. What changed most is the combat system: you aim by moving your head and attack by using motion controllers, transferring your moves onto your character.
The Elder Scrolls: Legends
Strategy 09 March 2017
A strategy card game set in the universe of a well-known RPG series that has been developed since 1994 by Bethesda Softworks. In terms of game mechanics, The Elder Scrolls: Legends takes after the competing Hearthstone: Heroes of Warcraft, and the gameplay comes down to dueling with a self-built deck of cards representing heroes, equipment, spells, skills etc. The game combines storytelling elements and characters known from previous installment of the series, such as the legendary Morrowind, Oblivion, and Skyrim, as well as The Elders Scrolls Online.
The Elder Scrolls V: Skyrim Special Edition
RPG 28 October 2016
A remastered edition of the fifth instalment of the famous role-playing game series The Elder Scrolls, developed by Bethesda for PC Windows and eight generation consoles. The story takes place 200 years after the events of Oblivion, and you play as one of the last Dovahkiin – dragon hunters blessed by the gods. When the scaled beasts once again appear in the skies and a prophecy foretells the arrival of Alduin, the god of destruction, you have to stop the oncoming apocalypse. The Elder Scrolls: Skyrim includes the core game, all the official DLC packs, and a wide range of visual upgrades. The developers created e.g. higher-resolution textures and effects such as volumetric lighting or dynamic depth of field. One of the main attractions of this edition is the introduction of fan mod support not only for PC Windows, but also for the console versions of the game.
The Elder Scrolls Online: Tamriel Unlimited
RPG 04 April 2014
A MMORPG set in The Elder Scrolls universe. The Elder Scrolls Online was created by the more than 250-people-strong team of ZeniMax Online Studios. The game is set 1,000 years before the events of The Elder Scrolls V: Skyrim. House of Thern wants to reclaim its former power and strikes a deal with the necromancer Mannimarco. Little do they know of his pact with the demonic prince Molag Bal, who wants to take over the world. The player's character can side with one of three major factions (Ebonheart Pact, Aldmeri Dominium, and Daggerfall Covenant), as well as join numerous minor organizations, such as mages guild, fighters guild, or the thieves guild. Gameplay combines elements well-known to TES fans and features typical MMORPG mechanics.
The Elder Scrolls V: Skyrim
RPG 11 November 2011
A heroic action RPG and the fifth main installment in the popular The Elder Scrolls franchise. Bethesda Softworks once again takes the players to the fantasy continent of Tamriel. The plot of The Elder Scrolls V: Skyrim is set 200 years after the events depicted in The Elder Scrolls IV: Oblivion. The main character is the last of the Dragonborn (Dovahkiin), a human (or a member of one of the several other available races) able to wield the powerful magic of dragons. With the arrival of the last Dragonborn, an old prophecy heralding the return of Alduin - the dragon god of destruction - is set into motion. The game combines elements of dynamic action with Bethesda-style cRPG, featuring a complex system of character development and a vast, open world. High quality visuals in the game are generated by the Creation Engine, Bethesda's original graphic engine.
The Elder Scrolls IV: Oblivion
RPG 20 March 2006
The fourth major installment in one of the most popular RPG series, created by Bethesda Softworks. The game's story takes place in Cyrodiil, the Imperial Province in the continent of Tamriel. After the assassination of the ruler of the realm, emperor Uriel Septim VII, the main character has to find the rightful heir to the throne and have him crowned as the next emperor of Tamriel. Just as in previous games in the series, The Elder Scrolls IV: Oblivion offers a great deal of freedom – both in creation and progression of your character as well as the order in which you undertake quests, many of which are procedurally generated. In the game you encounter over 40 species of monsters and visit several carefully-designed regions, characterized not only by unique landscapes, but also their own communities, history, and culture. Oblivion offers greatly improved visuals powered by the completely overhauled game engine and the Havok physics engine. Moreover, the PC version also has an expanded level editor implemented in the game.
The Elder Scrolls III: Morrowind
RPG 01 May 2002
The third installment in a legendary action RPG series developed by Bethesda since 1994. The story once again takes the player to the realm of Tamriel, this time to the east, to the Morrowind province. The player assumes the role of a prisoner released from imprisonment by the Emperor and given a secret mission. As it turns out, the protagonist may be the reincarnation of the legendary, treacherously murdered hero by the name of Nerevar, and his mission is to stop the reemerging evil that his previous self had once defeated. The player can chooses from ten available races and twenty-one character classes - thanks to the game's flexible character progression system the character development is influenced mainly by the player's preferred gameplay style. The player can freely choose which quests to complete and when. The game's fully 3D visuals are a big step forward in comparison to the previous installments in the franchise. Additionally, a special editor allows the player to modify the game world to a very large degree.
The Elder Scrolls II: Daggerfall
RPG 30 June 1997
A sequel to the 1993’s RPG by Bethesda, which, despite its numerous bugs and issues, turned out to be a significant commercial success. In The Elder Scrolls II: Daggerfall, we assume the role of a hero who, ordered by the Emperor Uriel Septim VII, sets out to the eponymous city to investigate why the soul of King Lysandus was unable to rest in peace and why it haunts the city’s streets at night. As far as gameplay is concerned, the game does not deviate significantly from its predecessor and offers an even bigger world, twice the size of Great Britain, to explore. The title’s nonlinearity remains its biggest attraction, though. The huge amount of freedom of action allows us to develop the our hero in any and all ways as well as engage in a number of additional activities and side quests. Depending on the player’s choices, the production offers six different endings.
The Elder Scrolls: Arena
RPG 04 April 1994
A first-person fantasy RPG developed by Bethesda Softworks. The action of The Elder Scrolls: Arena takes place in the vast land of Tamriel, which is inhabited by 18 different races. In the game, we assume the role of a captain of the Imperial Guard whose task is to free Emperor Uriel Septim VII imprisoned in another dimension by an evil wizard. To achieve this, the protagonist has to escape prison, and obtain eight pieces of a powerful artifact known as the Staff of Chaos. The game is characterized by high, almost unforgiving, difficulty level. The title is completely non-linear and allows the players to choose their own path. The production also impresses with the size of its world that contains more than 400 towns and villages as well as vast dungeons and labyrinths that hide around 2500 magical items.